The Caves (Apprentice Mode)
Entrance
Take the skull sitting on the ground. This is Yorik, your new traveling companion. You can Speak with him for hints, or Hit him twice to keep him quiet. Otherwise, he'll just speak up every now and then. In the place where Yorik was sitting, you'll spot a Metal Key. Take it, then Use it on the door to unlock it.
As an optional thing to do here, you can Use the Dirk in your inventory on the Roots you can see entwining an object on the ground just to the right of the door. You'll clear them away and reveal a Helmet that you can Take and Equip. This doesn't help you, but it does look more official. You can also Take the Roots on the ground, but they won't help you with anything.
When you're done collecting whatever you decide to collect, Open the door and Go inside.
Antechamber
There's a lever on the floor on the right half of the room. Use it to open up a secret compartment over on the left. You can Take the Heavy Key found inside. Use your new key on the door to unlock it. You should also Take the two Torches on the wall, and this is something you should get used to doing. That lit Torch of yours will only last for so long, and you need some spares to keep yourself alive. You can also Take the Sling sitting on the ground, but it's not especially useful.
As another optional move, you can Use your lit Torch on the rug to burn it and uncover an Ancient Gold Coin, and a Gold Coin. Once you're done with everything you want to do, Open and Go through the door.
Alcove
You've got two more Torches to Take. Open the book you see on the altar, then Look at it to learn the Invokan spell. While you're here, you can also Take the Secured Scroll on the floor. You can Open this and Look at it to get a hint as to what to do with the Invokan spell, but otherwise it doesn't do much. Likewise, you can Open the corpse on the floor to find a Parchment and a Dusty Scroll. They'll give you some hints for further down the line. Once you have everything, Go to the right.
Small Hall
There's a Skull on the floor that you can take if you want. Open up the Hand-Stitched Sack on the floor to find the Crinkled Scroll and the Dice, but these are optional items. Open the door at the end of the hall and Go through.
Crypt
You're going to need to Open up at least some of the coffins in here. The first one you open up will release a banshee, which curses you. From now on, each move you make leaves you one less to your last. Don't panic too much, we'll get this healed up later.
At any rate, Open the front right coffin and Use your lit Torch on the mummy inside to reveal the Burlap Sack and a Scepter. Open the Sack up to get a Gear and the Rune Scroll. The scroll may seem useless now, but it gives you a hint for a puzzle later on. Do the same Open and burn technique on the back right coffin to find the Faded Scroll, which gives you some hints on the power of mirrors.
Continuing along, Open the back left coffin and burn the mummy to reveal a Mask that you can Take, as well as a Wooden Shield that you should Equip. The Mask is useful for the Dread Pumpkin Quest, but otherwise doesn't really do anything other than being fashionable. The shield, on the other hand, will come in handy later...just not in this difficulty mode. Finally, Open the front left coffin. There's a big ol' orange object sticking out beside the mummy. Take it to add a Pumpkin to your inventory. You can Use your lit Torch on this mummy as well, and doing so will reveal a Sword that you can Take.
Use the far right torch mounted to the wall to cause the tomb to slide away and reveal a secret passage. I'm sure your first instinct is to head into the newly uncovered secret passage, and ordinarily that would be a good idea. But, instead, Go all the way back to the Alcove.
Alcove
Check out the area just to the right of the altar. There's a suspiciously hole-shaped section of rock. Hit that to reveal a secret passage, then Go through.
Grotto
Take the Arrow on the ground. There are several Bones and Skulls on the ground that you can Take if you want, though they don't serve any purpose. When you're done collecting, Go through the cave door on the left.
Footbridges
There's an unlit brazier in the middle of the floor with a flimsy stand. Hit the brazier and the metal bowl will plumet into the chasm, but the legs fold up and fall to the floor. Take them to receive the Hook. Now Go across the bridge on the left and through the passage entrance.
Passage
A wraith! Not to worry, just Use your lit Torch on it to make it flee. There are two Torches on the wall for you to Take, and there's a Pumpkin half hidden behind a wall on the right. Otherwise there's nothing for you to do here, so Open the door and Go through.
Sewer
Take the Moldy Scroll sitting on the shelf along the back wall, then Open it to learn the Entraiz spell. Now Take the Bottle sitting upon the same shelf. Floating in the shallow water is a Metal Bar for you to Take. There are three grates on the wall along the floor, Use the Metal Bar on the one on the right and Go through the new exit.
Wizard's Den
This is the room mentioned in the Secured Scroll. Use the Invokan spell on the fancy obelisk to summon Lakmir. He'll give you some backstory and leave behind the Silver Orb and the Ancient Scroll, both for you to Take. The scroll gives you some hints for the end game, specifically about some items you'll need to beat the game. You can also Take the three Mushrooms growing along the back wall. Once you have everything, Go back into the Sewer.
Sewer
If you look up, you'll see an iron hatch on the ceiling. Open it up to reveal a path up, Go through.
Mirrors
There are three Torches you can Take. Otherwise there's nothing to do here, so Go Back.
Crypt
Moving Back out of the Mirrors room takes you through the secret exit you unveiled earlier in the Crypt. Go Back out into the Small Hall.
Small Hall
Open and Go through the door on the left.
Cellar
Use the Silver Orb on the floating Ice Elemental nearby to capture it. Use the lit Torch on the block of ice on the floor to uncover the Brittle Scroll. Open it up and read it to learn the Aggaap spell. As per usual, there are two Torches in here for you to Take. Go through the doorway in the back of the room.
Dragon's Nest
There's a dragon hiding in a large crevice in the back of the room. You have two actions you can take before it breathes fire on you, which will result in death. To avoid this, and Take all available items, Equip the Shield on the floor. You can Equip it directly, or Take it and then Equip it. Once the Shield is properly strapped to your arm, Take the Hammer on the ground, and then Take the Helm, the Spear, and Skull.
Your Shield can take five blasts of fire before melting, but you'll survive the final blast. You definitely only need the Hammer unless you're Achievement hunting, so you could always just Take that and leave to avoid the whole thing. Here in Apprentice Mode, if you Equip the Shield as the first action, you can safely Take all the items without dying. You'll lose your Shield, but we have a spare, so no big loss. Head back to the Small Hall with as much of the loot as you cared to grab.
Small Hall
Open and Go through the door on the right.
Cavern Lake
Assuming your Silver Orb is full of Ice Elemental, Use it on the lake to freeze it. Now Go to the skeleton in the center of it.
Captive
Take the Skeleton Key hanging around the skeleton. If you want, you can take the Blindfold, but it doesn't do anything in this mode. Go back.
Cavern Lake
Use the lit Torch on the lake to melt it long enough for the Silver Orb to float back up to the surface. Take the Silver Orb again and Go through the door in here.
Waterfall
Use the Silver Orb on the Water Elemental. Nothing else you can do here for now, so head back to the Mirrors room.
Mirrors
Use the Hammer twice on the second door in from the left to reveal a door. Use the Skeleton Key on the door to unlock it. Now Open it and Go through.
Furnace
Boy, it sure is hot in here! But nothing you can't handle. If you Open the door, a vicious fire drake will appear. I would recommend against attacking it. Instead, Use the Silver Orb on the flames on either side of the bridge, or on the fire drake. The Water Elemental will leap out and quench the fire, which will also dispatch the fire drake. Now Go through the door.
Grate
There's a small gap amongst the gears on the left, Use your Gear on it to plug the hole. Now Use the Entraiz spell on the large gate to Open it. There's another of those strange, yet inaccessible runes on the wall. More importantly, there's a dead body to riffle through, so go ahead and Open that to get the Tied Scroll. Its contents won't make too much sense right now, but it provides a clue for later. Go through the now-opened gate.
Circle Chamber
Take the Papyrus Scroll on the floor if you want some lore. Use the Invokan spell on the glowing obelisk for another scene with Lakmir. He'll reveal that he's been astral projecting this whole time, and he's actually holed up in a tower working on ways to help you so long as you follow the path of the Circle. Might as well start by following the path up to the door. Open it and Go through.
Courtyard
First up, Go into the well.
Well
All sorts of fun things are in here, but only one of them is useful. Open the Bucket to get another Gear. If you're feeling frisky you can also Take the Gauntlet, Animal Skull, Bucket, two Plants, and two Funguses. Go back out of the well.
Courtyard
Take the Rope sitting near the well. Now, Use the Rope with the Hook to create a Grappling Hook. Use your new Grappling Hook on either of the windows flanking the closed drawbridge. Go onto the rope to climb up and through the window.
Drawbridge
You can grab the Aged Scroll here for a vague hint of things to come. Use the lever in here to lower the drawbridge. Head back into the Courtyard.
Courtyard
Go across the drawbridge and into the Living Castle of Shadowgate.