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Protector of the RealmUnlocking all achievements
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HeroSuccessfully beating the game and defeating the Warlock Lord for the first time.
How to get: not much to this one, just complete the game. Can even be achieved in Normal mode.
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MonarchCompleting Master mode in 1,000 turns or less.
How to get: the walkthrough was written to complete this mode in under 1,000 turns, so following along should be good enough to get this. Otherwise, just practice enough times to find the shortest route.
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PotentateCompleting Journeyman mode in 2,000 turns or less.
How to get: the walkthrough was written to complete this mode in under 1,000 turns, so following along should be good enough to get this. Otherwise, just practice enough times to find the shortest route.
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CommanderCompleting Apprentice mode in 2,700 turns or less.
How to get: the walkthrough was written to complete this mode in under 1,000 turns, so following along should be good enough to get this. Otherwise, just practice enough times to find the shortest route.
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Master Healer:Curing yourself of a curse in 500 turns or less. Master mode.
Journeyman Healer:Curing yourself of a curse in 650 turns or less. Journeyman Mode
Apprentice Healer:Curing yourself of a curse in 800 turns or less. Apprentice Mode
How to get: following the walkthrough will get you there with plenty of time to spare. Solving the first three djinn riddles in Master Mode saves you a few actions, so might be worth trying that out if you're having trouble.
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Master Adventurer:Uncovering 100% of the map locations and notes.
Journeyman Adventurer:Uncovering 80% of the map locations and notes.
Novice Adventurer:Uncovering 50% of the map locations and notes.
How to get: the "notes" in the description does not refer to any of the files found throughout the game. Rather, it's a reference to little notes that get added to the map when you examine certain things, like the Dwarven markings in some of the Cave rooms. Due to the fact that you need access to the Goblin Hole, this can only be achieved in Master mode. As far as I know, the Pumpkin rooms don't count toward this achievement.
I have the "notes" included in the maps for Master mode. But if you're looking for a breakdown of where they are, here ya go:
- Alcove: Look at the altar.
- Footbridges: Look at the stone jutting out of the ground just below the rickety bridge.
- Gears: Look at the Dwarven craftsman mark
- Cellar: Look at the giant frozen spider above the door
- Captive: Look at the glowing script above the skeleton.
- Waterfall: Look at the Dwarven craftsman mark
- Hideaway: Look at the strange text on the wall between the two runes
- Sewer: Look at the Dwarven craftsman mark, Look at the word Epor above the righthand grate.
- Circle Chamber: Look at the eponymous circle.
- Courtyard: Look at the Dwarven craftsman mark.
- Study: Look at the magical glyph surrounding the Eye Rune.
- Banquet Hall: Look at the stained-glass window.
- Battlement: Look at the writing on the wall behind the statues.
- Ornate Chamber: Look at the mural along the wall.
- Sky: Look at the constellation.
- Prison: Look at the markings on the stairs.
- Pit: Use your lit Torch on a candle, then put out your torch (Use a Bottle of water or the Exquish spell on it). Look at the hat that appears. This is also half of the Master Investigator achievement.
- Mine: Use your lit Torch on a candle, then put out your torch (Use a Bottle of water or the Exquish spell on it). Look at the badge that appears. This is also half of the Master Investigator achievement.
- Rock Table: Look at the glowing script above the main part of the Crystal Puzzle.
- Skull Door: Look upon the terrifying visage itself.
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Master Tradesman:Examining 600 different items in the game.
Journeyman Tradesman:Examining 500 different items in the game.
Novice Tradesman:Examining 400 different items in the game.
How to get: I'm not entirely sure what all counts for this. I missed a super obvious one (Look at Thyself), so I was looking at all sorts of random things that I'm pretty sure don't matter. My theory is that this is for Looking at 600 different items that have unique text. As there is a delightfully ridiculous amount of flavor text, you have a ton of options available for what could count toward this. For instance, the lit Torch has four or five different things that could pop up when Looked at.
Doors have different text when open or closed, and a couple of them have different results when locked and unlocked. The Shield has variations each time it takes a blast of fire. But I don't know for certain if each of these count or not. The best path to getting this is to just Look at everything you come across that highlights when clicked on. I had gotten desperate enough to Look at the room in general, but I don't know that this is necessary.
The nice part is that this tracks during every playthough, so you don't need to be as obsessive on your first run.
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Master Necromancer:Experience 48 unique deaths.
Journeyman Necromancer:Experience 35 unique deaths.
Novice Necromancer:Experience 25 unique deaths.
How to get: this is another odd one where I'm not sure what counts as a "unique" death. I found a list which purports to have read all 48 from the game file of the iOS version. This might well be, and I certainly used it to find the last two I was missing, but I already had more than 48 deaths written down that I was considering unique.
As an example: the goblin in the Grand Hallway. You get a unique message if you: attack it with a weapon, try to Go past it, or Speak to it. But they all might count toward the same unique death, instead of each one having its own entry. Also, there are seven different messages you can get from throwing yourself out of the various windows in the castle (two of which are slight variations on each other), but only three of them seem to count toward the magical 48 number.
What I've decided to do here is lay out what is confirmed to count towards this achievement, but lay out a fuller list in the Deaths page. Also note that some deaths can only be gained in Master Mode.
- Take the book on the altar in the Alcove
- Wander around a dark room after your lit Torch goes out
- Use Dirk on Thyself twice
- Use Sword on Thyself twice
- Use Hammer on Thyself twice
- Use Spear on Thyself twice
- Use Black Axe on Thyself twice
- Use lit Torch on Thyself twice
- Go into the chasm in the Footbridges room
- Try to cross the rickety bridge in the Footbridges room
- Take something in the Dragon's Nest with the Wooden Shied equipped
- Go into the Cavern Lake
- In the Waterfall room, Go into the small pool of water when the waterfall is active
- Enter the Grotto without a shield equipped and get shot with arrow. Note that there's a chance to dodge the arrow. If this happens, just leave and reenter until you successfully get shot.
- Go into the Goblin Hole without first killing the two goblins
- Go into the fire in the Furnace, or Go into the hot oil in the furnace after extinguishing the flames
- Open the door in the Furnace, then Use any weapon on the fire drake to attack it
- After removing the Rope from the well, Go into the well.
- Try to cross the moat without lowering the mud level
- In the Drawbridge room, Go out the window that does not have the Grappling Hook attached to it.
- Get killed by goblin in Grand Hallway (attack with weapon, Speak, try to Go past it)
- Get killed by goblin in Small Corridor (attack with weapon, Hit without gauntlet equipped, Speak, try to Go past it)
- Get killed by goblins in West Landing 1F (attack with weapon, Hit, Speak, try to Go past then, Use Flumoris and then attack with weapon)
- Get killed by goblins in the Guardroom (attack with weapon, Speak, Hit, Take anything in the room)
- Capture the Lightning Elemental, then Use it on Thyself while wearing the Cloak
- Go out of a window in the Study, possibly also Lakmir's Abode (the two messages are minor variations of one another)
- Light one of the fire pits in the Study, Use a log on the fire to summon the Fire Elemental, try to Go over the pit
- Go out of the window in North Landing 2F, West Landing 2F, West Landing 4F, Music Room
- Go out of a window in the Strong Room
- Attack the werewolf with any weapon, including just the Arrow
- Use Golden Thorn on thyself twice
- Try to shoot the wyvern with the Crossbow
- Go off of the cliff after soothing or capturing the Air Elemental
- Go into pit in the Ornate Chamber before lowering the pillar
- Attack the twin gargoyles
- Go into the lava in the Lava Room
- Go into tar pit in Red Cavern 3
- Speak to Talimar in the Subteranne
- Go into the pit in the Subteranne
- Go into chasm in the Chasm room
- Go into the well in the Ruins
- Do not cure the banshee curse. This will kill you after a certain amount of actions, or when entering the catacombs with it still active
- Take too long to defeat the Warlock Lord. This can be triggered by taking an obscene amount of actions, but the easier method is to open the Skull Door, then leave and wander around for a bit.
- At the Skull Door, Use the Platinum Horn on Thyself when the Bladed Sun is placed on the wrong finger
- Use the Staff of Ages on Talimar
- Speak to Talimar three times
- Use the Staff of Ages on the Behemoth
- Try to leave the Summoning Chamber
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Master Scholar:Solving 62 major puzzles.
Journeyman Scholar:Solving 50 major puzzles.
Novice Scholar: Solving 40 major puzzles.
How to get: this is the sum total of various things the game considers puzzles. There are some obvious things like figuring out the Gears Puzzle, or opening the secret passage in the Library. But there are components like tempering the Dirk, and completing quests like finding the Black Axe which count toward this total. Basically just solve all the obvious stuff and do all the optional things and this will pop. I read somewhere that Using levers (such as the one to lower the drawbridge) count as a puzzle solution, but Hitting them does not. Not sure how true that is, but worth keeping in mind just in case. I got this the same time I got the Master Investigator, for what it's worth.
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Master Savior: Completing Master mode in one game session.
Journeyman Savior: Completing Journeyman mode (or higher) in one game session.
Apprentice Savior:Completing Apprentice mode (or higher) in one game session.
How to get: I believe saving and loading is fine, you just can't quit the game. Or you can get this at the same time as the Ironman achievements just to be safe.
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Supreme Paladin:Completing Master mode without the use of hints.
Journeyman Paladin:Completing Journeyman mode (or higher) without the use of hints.
Apprentice Paladin:Completing Apprentice mode (or higher) without the use of hints.
How to get: don't get any hints from Yorick. His random banter does not count as hints, you need to Speak to him at least twice to purposefully have him aid you to invalidate this achievement.
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Saint Praying at every altar
How to get: Offer a prayer to various statues in the game. Here's are all the things you need to Speak to for this achievement:
- Altar in Alcove
- Three statues on battlement. Each of these is a separate entry.
- Statue in West Landing 4F
- Statue in South Landing 2F
- Demon statue in Lava Flow
- Giant hand in Subterrane
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WizardSuccessfully casting every spell.
How to get: most of these you'll have to use in order to beat the game, but there are a few optional ones to be aware of. To get this, you'll have to cast:
- Acensur on the dais in the Circle Chamber
- Aggaap on the stone hatch in the Antechamber
- Crysalys on the Rock Table after correctly placing the crystals
- Entraiz on the large metal gate in the Grate room
- Exquish on your lit Torch or other fire
- Flumoris in the Empty Room or on the twin goblins
- Magj'ryk on the Hammer. Find this by combining the Torn Parchments found in the Empty Room and the Store Room.
- Myyxx on the machine in the Laboratory.
- Invokan on the obelisks that Lakmir scattered throughout the area
- Placleer on the stormy skies.
- Runy'tr on the runes to collect them.
- Sparxx to summon the wyvern in the Spire.
- Terakk on the globe in the Study
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Alchemist Successfully creating all of the recipes in the lab. Master Mode.
How to get: craft everything. Most of these are laid out in various books in the Library, but there's one I can't find the recipe for in-game.
- Purple Vapor
- Recipe is found in the Cloth-Bound Book: "…with a pinch of dragon scale brought to a simmer and let rest in copper. An additional remedy for instestinal stomach injuries is to take one red-crested shroom, one stem of a seedling plant, and one white tear…"
- Ingredients: Mushroom, Plant, Snowdrop Flower
- Effects: cures the banshee curse
- Fuchsia Vapor
- Recipe is found in Potions and Remedies by Portia on the bookshelf in the Library: "Take a pinch of formed yeast, a sweet sugar and an extract of mint to create a tonic that cures the ills of the doldrums."
- Ingredients: Bread, Kane, Fungus (if you Look at the Fungus, you'll find out that it smells minty)
- Effects: so incredibly sweet it's like a kick in the teeth
- White Vapor
- Recipe is found in Potions and Remedies by Portia on the bookshelf in the Library: "Similarly, the powdered skull of rodentia, a brackish base and a bitter root shall…"
- Ingredients: Animal Skull, Bottle of mud collected from the moat, Root
- Effects: this deadly concoction will lead you straight into Hidden Death 8
- Blue Vapor
- Recipe is found in ???
- Ingredients: Ice Chip, Animal Skull, Kane, Dead Flowers
- Effects: just Eating it makes you feel cold. You can also Use Yorick on it to freeze him. If you Use a double enchanted Hammer on him (Use Magj'ryk on the Hammer, then Use the Hammer in the lava pool in the Lava Flow), you'll discover a Special Death. This is best paired with the Avenger achievement.
- Black Vapor
- Recipe does not exist
- Ingredients: any random set of ingredients will due, as this is a failed dish
- Effects: tastes like licorice
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AvengerKilling nine different goblins.
How to get: mostly self-explanatory, but there are a few out of the way goblins.
- Grand Hallway: kill the lone goblin and Take the Goblin Armor he leaves behind.
- Small Corridor: kill the lone goblin and Take the Goblin Helm he leaves behind.
- West Landing 1F: kill the two goblins here and Take the Goblin Shoulder Armor they drop.
- That's four out of the way, the rest are trickier. Equip all of the goblin armor pieces to disguise yourself, then enter the Guardroom. You have three actions you can make before the goblins suss out that you're not really a goblin. Use those actions to Take the Crossbow and two Bolts sitting on the nearby bench. Make your way to the Grotto, then load the Crossbow and Use it on the cave mouth to shoot a goblin. Repeat this to kill the second one hiding back there. Probably a good idea to combine this with the Black Axe quest.
- Three more, and we already know they're in the Guardroom. We can't just kill them outright without getting overpowered, so we'll have to get creative. First things first, head to the Cellar. There are two large icicles hanging from the ceiling above the Ice Elemental. There's a spot partway up the one on the right that you can Use the Hammer on to get an Ice Chip. If you're having trouble, just start at the tip of the icicle and work your way up a bit at a time until you find the sweet spot. Now go to the Laboratory. Use the Ice Chip on the machine, then also add the Animal Skull, Dead Flowers (from the base of the statue on the Battlement), and some Kane. This creates a Blue Vapor, but we're ignoring this for now. Go to the Lava Flow room, Use the Magj'ryk spell (combine the Torn Parchments from the Strong Room and Empty Room, then read the Repaired Scroll) on the Hammer, then Use the enchanted Hammer on the Lava. Return to the Laboratory before the enchantment wears off, then Use Yorick on the Blue Vapor to freeze him. For anyone who struggled to Use Yorick as much as I was, turn on Classic Controls in the options menu. With a lava-enhanced Hammer and a chilled Yorick in hand, go back to the Guardroom. Use the Hammer on Yorick to cause him to explode and kill all the goblins. This kills you as well, but it's all worth it for an achievement.
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ClericWinning the game without killing any goblins. Master Mode.
How to get: fairly self-explanatory. Note that you can't get this and the Black Axe in the same run. If you disguise yourself as a goblin (Equip the Goblin Armor, Goblin Helmet, and Goblin Shoulder Armor), the roaming goblins will ignore you and make this less of a hassle.
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SurvivalistConsuming 22 eatable/drinkable items.
How to get: the Eat command appears on much more than 22 things. For instance, you can try your hand at sword swallowing or consider reading books through your mouth. There's some weirdness with a couple of the items as well, like the Plant and the Fungus. I'd eaten the ones on the right in the well before Taking the others, but the achievement didn't pop until I also ate the ones in my inventory. I don't know if you need to eat all of them, or if I ate the wrong ones initially. There might be something similar happening with the Mushrooms and Kane. I'm including a list here. The sharp-eyed observer will note that there are 24 things listed here. I suspect that not all of the pools of water count as unique items, but I don't know for sure. Similarly, I would assume the Purple Vapor and the Purple Liquid Bottle count as the same thing, but if you're struggling it might be worth drinking both.
- Root
- Ice Chip
- Water from the Cavern Lake
- In the Waterfall room, drink from the pool of water and the waterfall itself. I don't know if only one counts or not.
- Pool of water in the Hideaway
- Water in the Sewer
- Pool of water in the Wizard's Den
- Mushroom
- Mud from the moat
- Plant
- Fungus
- Snowdrop Flower
- Kane
- Bread
- Meat
- Water fountain in West Landing 1F
- Vines in the South Landings
- Roots on the door in South Landing 4F
- Purple Vapor/Purple Liquid Bottle
- Fuchsia Vapor
- White Vapor
- Black Vapor
- Blue Vapor
- Mug of grog from the Guardroom
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WeaponmasterUsing every weapon.
How to get: not sure if you can use a weapon ineffectually on something, or if it has to have an outcome. I got this while killing goblins with various weapons, but using them on yourself might work as well if you want to combine this with one of the Necromancer achievements. Here's what we have for weapons:
- Dirk
- Sword
- Sling (combine with a Stone)
- Hammer
- Spear (Dragon's Nest)
- Spear (Guardroom)
- Bow and Arrow
- Knife
- Crossbow
- Mace
- Club
- Black Axe
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LightbringerFinding and lighting every torch.
How to get: I think you only need to light each unique torch. If I'm correct, then you only need to light:
- All 28 torches found in Normal/Apprentice mode
- The 3 torches attached to the wall in the Crypt
- The 7 torches won by answering djinn riddles
Obviously you can't just single out the djinn torches, so you'll still have to burn through all of your stock in Master Mode. But you should be able to skip this in Journeyman.
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Axe-wielderSuccessfully completing the Black Axe quest. Master mode.
How to get: Equip the Goblin Armor, Goblin Helmet, and Goblin Shoulder Armor to disguise yourself as a goblin. Enter the Guardroom and Take the Crossbow and two Bolts from the nearby bench. Go to the Grotto. Load the Bolt in the Crossbow and Use it on the cave mouth in the back to shoot a goblin. Do this a second time to take out its compatriot. Then Go into that large passage to enter the Goblin Hole, and Take the Black Axe sticking out of the large skull.
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AssassinWearing all of the wearable items.
How to get: just Equip every possible Outfit item at least once.
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ScoutPicking up 200 different items.
How to get: pick up literally everything you can. Take all bags before opening them, mine all crystals, etc.
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JuggernautBeating the game in all three difficulty modes: Master, Journeyman, and Apprentice.
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ReaperDiscovering all special deaths. Master mode.
How to get: get all 9 Hidden Deaths as well as the two Special Deaths.
- Hidden Death 1: Use the Magj'ryk spell on the Hammer to enchant it. Then, in the Mirrors room, Use the Hammer on the third mirror in from the left.
- Hidden Death 2: Hit the goblin in the Grand Hallway on five different occasions. Search him on the fifth time you render him unconscious to find a Strange Key. Make your way down in the Ruins, and Use the Strange Key on the locked door.
- Hidden Death 3: Use the Scepter on King Duggen in the Ornate Chamber and he'll hold onto it. Then Use the Ring looted from the goblin in the Small Corridor on the king. If you're like me, you did this out of habit after playing the original…
- Hidden Death 4: Time to make some music! In the Music Room, Use the following on Thyself: Bell, Lute, Harp, Drum. Use the Knife to carve four holes in the Flute, then Use the Flute on thyself as well.
- Hidden Death 5: Take the Mallet from the Music Room and then travel down into the Rendezvous room in the Lower Catacombs. Use the Mallet on the Gong. Another death cruelly devised to catch players of the old game.
- Hidden Death 6: Without placing any runes on the wall in the Small Chamber, Use the chain on the far left.
- Hidden Death 7: Use a Hand Mirror from either the Study or the Music Room on the wyvern to distract it. Use the wyvern to hop onto a saddle on its back.
- Hidden Death 8: In the Laboratory, Use the Animal Skull, Root, and a Bottle of muddy moat water on the machine. Use the Myyxx spell and then Eat the White Vapor that it creates.
- Hidden Death 9: Equip the Goblin Armor, Goblin Helmet, and Goblin Shoulder Armor to disguise yourself as a goblin. Go into the Guardroom, then Eat/Drink both the mugs of grog on the tables.
- Special Death: First things first, head to the Cellar. There are two large icicles hanging from the ceiling above the Ice Elemental. There's a spot partway up the one on the right that you can Use the Hammer on to get an Ice Chip. If you're having trouble, just start at the tip of the icicle and work your way up a bit at a time until you find the sweet spot. Now go to the Laboratory. Use the Ice Chip on the machine, then also add the Animal Skull, Dead Flowers (from the base of the statue on the Battlement), and some Kane. This creates a Blue Vapor, but we're ignoring this for now. Go to the Lava Flow room, Use the Magj'ryk spell (combine the Torn Parchments from the Strong Room and Empty Room, then read the Repaired Scroll) on the Hammer, then Use the enchanted Hammer on the Lava. Return to the Laboratory before the enchantment wears off, then Use Yorick on the Blue Vapor to freeze him. For anyone who struggled to Use Yorick as much as I was, turn on Classic Controls in the options menu. With a lava-enhanced Hammer and a chilled Yorick in hand, go back to the Guardroom. Use the Hammer on Yorick to cause him to explode and kill all the goblins. This kills you as well, but it's all worth it for an achievement.
- Special Death: solve all the djinn riddles. Speak to the djinn five times, and then give him the item he asks about.
- Riddle 1: What goes in water red and comes out black?
- Answer: Use the Poker with your lit Torch, then Use the glowing hot Poker on the djinn
- Boon: another riddle
- Riddle 2: I have towns but no homes, forests but no trees and mountains but no stones. What am I?
- Answer: Use the Strange Parchment on the glode in the Study to imprint it with a map. Use this new map on the djinn.
- Boon: two torches
- Riddle 3: I am the beginning of sadness and at the end of days. You cannot express happiness without me yet I am in the midst of depression. I am always in distress but never in trouble. You may find me in the sun but I am never out of shadows. Bring to me the answer.
- Answer: Root
- Boon: Purple Liquid Bottle
- Riddle 4: In comparison to a ghost am I.
- Answer: Bucket. Has a hole in it, so things pass through it as with a ghost. Which is probably overthinking it…after all a ghost is Pale and a bucket is a Pail.
- Boon: five Torches
- Riddle 5: What force and strength cannot get through, I with gentle touch can do.
- Answer: Disconcerting Key found in the Hollow.
- Boon: Hidden Death
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TorchbearerCollecting 10 torches.
How to get: should be very simple to find 10 of these through the course of the game
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Wizard's FriendFinding Lakmir the Timeless.
How to get: Use the Invoken spell on one obelisk.
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InfiltratorDiscovering and entering the inner castle.
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SpelunkerDiscovering and entering the catacombs beneath the castle.
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Weather MakerShowing mastery of the weather outside Shadowgate.
How to get: Use the Placleer spell on the stormy skies.
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Master InvestigatorFinding two relics from another place and time. Master or Journeyman mode.
How to get: there are two items in the catacombs you can find only in the dark. To do that you need to put out your torch. The Exquish spell is only available in Master Mode, but you can use a Bottle of water on the torch in either Master or Journeyman mode to achieve the same result.
- Pit: Use your lit Torch on a candle, then put out your torch (Use a Bottle of water or the Exquish spell on it). Look at the hat that appears.
- Mine: Use your lit Torch on a candle, then put out your torch (Use a Bottle of water or the Exquish spell on it). Look at the badge that appears.
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Boon CompanionAppeasing your traveling companion with all his requests.
How to get: as you trapse through the castle and surrounding areas, Yorick will occasionally mutter things to you or himself. Not everything he says is a hint toward getting this achievement, but a bunch of them are. Note that they pop up randomly, and not always frequently. One of these I'm pretty sure I've never seen the hint to, and another could be one of two so I picked the funnier one.
- Yorick: "MUSHROOMS! I dreamt of mushrooms! Does that mean anything?"
- Yorick: "Ya ever here of Elryn's Stand? Now that was an epic poem! Probably one of my favorites."
- When zoomed in to the Bookcase, you can Look at a book in Row 2, twelfth one in from the left, which has a title of "Cardas' Rhymes." If you Open that book, you'll see that it contains a stanza from Elryn's Stand. Use Yorick on it to satisfy this request. As mentioned earlier in this page, if you're having trouble figuring out how to Use Yorick then turn on Classic Controls in the options.
- Yorick: "Today be talk like a pirate day! Arrrrrr! C'mon lad, you try try…Arrrr…"
- Some of these I'm spit-balling. You might be in the minority and think this refers to an eyepatch, but a more obvious pirate connection would be doubloons. Use a Gold Coin on Yorick.
- Yorick: "Was wondering if you happened to see my sister around here? I've been looking for her for ages. You'll find she's the spitting image of me…"
- If you Look at all the Skulls in the Grotto, you'll find one with female cheekbones. If you Speak with it, Yorick will remark that it looks like his sister. Use the skull on him.
- Yorick: "Hey, how about if we get through this quest thing, you buy me a drink of water or three?"
- Give Yorick some water. I used a Bottle of water on him, which I'm pretty sure satisfied this. Most guides will tell you to Use him on the fountain in West Landing 1F, but by the time I figured out how to Use him he was no longer thirsty when I tried this.
- Yorick: ??? I don't think I've seen this one.
- Find the Terakk spell in the Observatory, then Use it on the globe in the Study to get the Pipe. Take the Dead Flowers from the base of the statue in the Battlement and Use them on the Pipe. Use your lit Torch on the Pipe, then Use it with Yorick.
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Good HousekeepingTidying up the castle of dust and spider webs. Master or Journeyman mode.
How to get: Take the broom found in the Mirrors room. Use it on the following:
- Rug in the Antechamber
- Rug in the Grand Hallway
- Rug in the Empty Room (need to Use the Flumoris spell first)
- Four cobwebs in the Laboratory
- Rug in the Ornate Chamber
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The Chosen OneFinding all 5 relics described in the prophecy.
How to get: collect the Bladed Sun, Platinum Horn, Stave, Golden Thorn, Silver Orb, and then Create the Staff of Ages.
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HarryhausenAttempting to communicate with all skulls.
How to get: this one took me a bit. As with the Master Tradesman achievement, I missed something simple, so I might have tried to Speak to things that weren't necessary. Here's a list of what may or may not count:
- Entrance – 9 skulls around the archway of the main door. Speak to Yorick before you pick him up. You can speak to him any time, but if you do it before you Take him then you can avoid accidently triggering a hint.
- Alcove – corpse on the floor
- Crypt – Speak to the Wizard's Skull 1 once you find it. I also Spoke to the mummies out of desperation, but I'm not sure if they count or not.
- Grotto – 7 skulls scattered about.
- Cavern Lake – Speak to the chained up skeleton from the shore. This is the one I missed, I entreat you not to do the same.
- Captive – Speak with the skeleton after Taking the Blindfold
- Hideaway – Speak to the Wizard's Skull 2. Not sure if the rest of the corpse counts due to its lack of head, but I tried it anyway.
- Grate – Speak to the corpse
- Well – Animal Skull
- Floor – Speak to the Wizard's Skull 3 once you uncover it.
- Watch tower – corpse
- Ornate chamber – King Dugan
- Pit – 1 Skull
- Goblin Hole – giant skull. Can't miss it.
- Blue tunnel – 1 skull
- Red cavern 1 – 1 skull
- Red cavern 2 – 1 skull
- Boneyard – I spoke with the two piles of skulls, but I'm not sure if they count or not.
- Red cavern 3 – 1 skull
- Red cave 3 – 1 skull
- Mine – 1 skull
- Skull door – Speak to the large skull door.
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MessengerSummoning Lakmir and gaining each of his instructions.
How to get: Use the Invokan spell on all of the obelisks.
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Gotta Catch 'Em AllCatching all elementals.
How to get: You'll come upon this naturally while playing Master mode. You can also get this in Journeyman if you decide to capture the Lightning Elemental despite not needing it.
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LibrarianReading every book.
How to get: Not only do you need to read all the books you pick up, but all the ones on the Bookcase as well. Just Open every book on the two rows you can interact with.
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PyromaniacBurning every item that can be destroyed by fire.
How to get: this one's pretty involved. The burned objects are tracked across all playthroughs, which is good because otherwise beating the game would be impossible. You need to burn literally everything that's flammable, including scrolls that teach you spells. The best way to go about this is to save anytime you see a bunch of stuff you can burn, Use the lit Torch on all of it, then reload and collect everything. Here's a rough list:
- Everything listed in the Archives section. Most of these you won't need, but make sure to reload a save after burning a spell scroll so that you can go back and learn the spell.
- Burn all Sacks you come across. This works the same as Opening them, so you don't need to worry about saving and reloading.
- Rug in the Antechamber
- All mummies in the Crypt
- I think the wraith counts…but you'll have to do this, so it's at least mandatory
- Broom
- All Four Banners in the Grand Hallway
- Rug in the Grand Hallway
- Four Spiderwebs in the Laboratory
- Animal carcass in the Laboratory
- Dead Flowers
- Broken Flute
- Flute
- Banner in West Landing 3F
- Two banners in North Landing 1F
- Tarp in the Store Room
- Both Kanes
- Tapestry in North Landing 4F
- Star Chart in the Observatory
- Both Cushions in the Empty Room
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7 Angry Dwarven MinersMining all the crystals in the catacombs. Master or Journeyman mode.
How to get: Use the Metal Bar on all the crystals in the Catacombs to pry them loose. You don't have to do this all in the same playthrough. Which is great if you, just as a random hypothetical that totally didn't happen to me, accidently use the Hammer on one crystal and shatter it. The achievement will pop once you go back and pry loose that single crystal…not that I would know from personal experience.
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Signal the CastleLighting and observing the signal fire.
How to get: Use the lit Torch on the pyre in the Summit. Then make your way back to the Courtyard and Look at the pillar of smoke in the background.
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Rookie Pumpkin HunterSuccessfully completing the Dread Pumpkin Quest. Normal or Apprentice mode.
How to get: Make your way to the North Landing 3F. Equip both the Mask and the Hat, then Speak to the door to gain entry. Go inside to find a room empty except for a mirror with an orange sparkle of power along the top, and a Brown Sack. If you Open the sack you'll find six Stones (note that the sack does not appear in Normal Mode). Go through the mirror to be teleported to a Pumpkin Patch. Use the Pumpkins on the glowing circles on the ground. Use your Dirk or Knife on each of the Pumpkins, to carve them into Jack-o-lanterns. Then Use your lit Torch on them to light them. The Dread Pumpkin shall thus be summoned, and you have freed his spirit. That's it, unless you want to Take the Tattered Sheet from one of the graves. Note that if you carve the Jack-o-lanterns before placing them in the circles, it will fail to summon the Dread Pumpkin. Now continue the main quest and Go to the West Landing 2F.
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Master Pumpkin HunterSuccessfully completing the Dread Pumpkin Quest. Master or Journeyman mode.
How to get: Make your way to the North Landing 3F. Equip the Mask, Cloak, and the Hat, then Speak to the door and, as long as you have the Broom in your inventory, you'll gain entry. Go inside to find a room empty except for a mirror with an orange sparkle of power along the top, and a Brown Sack. If you Open the sack you'll find six Stones. Go through the mirror to be teleported to a Pumpkin Patch. Use the Skulls from your collection on the outer five glowing circles. Use the Pumpkins on the three large glowing circles on the ground. Use your Knife on each of the Pumpkins, to carve them into Jack-o-lanterns. Use the White Candle, Red Candle, and Yellow Candle on each Jack-o-Lantern. Now Use your lit Torch on them to light them, and cast the Invoken spell over your handywork. The Dread Pumpkin shall thus be summoned, and you have freed his spirit. That's it, unless you want to Take the Tattered Sheet from one of the graves. Note that if you carve the Jack-o-lanterns before placing them in the circles, it will fail to summon the Dread Pumpkin. Now continue the main quest and Go to the Store Room.
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Apprentice Ironman:Winning the game on Ironman mode (no saving). Apprentice mode.
Journeyman Ironman:Winning the game on Ironman mode (no saving). Journeyman mode.
Master Ironman:Winning the game on Ironman mode (no saving). Master mode.
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