Chapter 2: The Siege of Spinner Cay
"Um...I...don't know?"
Guybrush Isn't Really Left-Handed
When you first gain control, talk to Morgan and pick any dialogue choice to vault onto the deck. Nothing you can do here, so talk to her and again to move near the stairs. To the left of the Seagull is a Hook hanging from the rail. Pick it up, then talk to Morgan and move up to the wheel. Use the Hook on the Cable above your head to slide to the crossbeam of the mast. Click on the Rope holding the fish barrel in place to slice through it. Now talk to Morgan to hop back down to the deck. Talk to her twice more to move back up to the wheel.
Click on the wheel to make Guybrush spin it, moving the fish barrel. Talk to her twice more to end up near the stairs. Click on the Seagull, who will then cause the fish barrel to fall on the plank and launch Morgan over the edge. Once you're back in control, click on the Map and select the Jerkbait Islands to proceed.
Summoning Artifact Scavenger Hunt
Follow the dock until a Vaycaylian pops out of the water. Work your way through all of the dialogue options, then head onward. Walk along the dock until you trigger a scene with Elaine. After it ends, head up the stairs to the Royal Chamber and talk to any of the folk standing there. Work your way through the dialogue to learn about the ancient Summoning Artifacts that will summon sea creatures to lead you to La Esponja Grande. Ask about using the raft to obtain the Travel Pass.
Find the Noble Seahorse
Show the Travel Pass to Anemone and then board the raft. Head to Spoon Isle. When you arrive, you'll find two pirates arguing about where to bury the Noble Seahorse. Wander over and talk to them. Suggest that perhaps there's a fair way to settle their dispute, then suggest a staring contest. Once they begin, you'll be prompted with three dialogue choices. Choose the bottom one to distract them, then toss your Pyrite Parrot into the treasure chest.
Head back to Spinner Cay and up to the Bait Shop/Mast Repair and have Anemone repair your mast. Board the Screaming Narwhal and click on the map. Set sail for Brillig Island, which you will find in the northeast corner of the map. There are no toves here, slithy or otherwise, but there is a talking Pyrite Parrot. Walk around the sand and find the large boulder. When you approach it, the parrot will announce its presence and Guybrush will dig it up. You now have the Noble Seahorse!
Find the Cranky Fish
Head to Spinner Cay and wander towards the Royal Chamber. At the foot of the stairs, along the wall, is a statue. Click on said Statue and Guybrush will pop out the statue's glass eye. Hop on board the raft and set sail for Roe Island, the tiny island to the north, to find the last known whereabouts of Coronado De Cava.
Once there head into the ramshackle hut. Use the Locket with the singing manatee thing to make it spit out a piece of paper. Go into your inventory and combine the Glass Fish Eye with the Eye of the Manatee. Now combine the Fish Eye of the Manatee with the apparently black piece of Paper. You'll now be able to read it! Hmmm...101 Fish Jokes, eh?
Head back to town and follow the dock past the chieftain and make a right at the next intersection to arrive at the library. Talk to Tetra and tell her you want to check out a book. Choose 101 Fish Jokes and receive the requested book. Open up your inventory and examine the joke book to find a coupon for free bait, Gustanos de Castino to be precise. Head to the Bait Shop and cash in your coupon to receive the glowing bait.
Head to Spoon Isle and walk up to the Fishing Well in the jungle. Combine the glowing bait with your hook and Guybrush will go fishing in the well, and catch the Cranky Fish.
Find the Wise Turtle
Head to Spoon Isle. Enter the Jungle and head east to find the Fishing Well. Head north, follow the path west, then north again. Keep following the path until it leads you to the top of the cliff, where you will find LeChuck. Ignore him for now and pick up the coupon for free Oysters lying nearby, along the rocks left of LeChuck's clamshell.
Head back to Spinner Cay and hand your Oyster Coupon to Anemone to receive an oyster. In your inventory, examine the Oyster to crack it open and find a big pearl. Now return to Spoon Isle and ascend the cliff to where LeChuck stands puzzled. Hand him the Pearl, then talk to him. Ask him how much longer he'll be taking to figure out what to do, and he'll ask for a hint. Ask him what he's carrying with him to discover that he has an Ancient Tool of his own...only minus the Pearl. Which you just gave him.
From the dialogue, pick Use, Claw Thingy, The Pearl. He's still a touch clueless, so talk to him again and tell him to use the Merfolk Key with the Clamshell Lock. Use your key with the other lock to open the nearby chest and reveal the Wise Turtle artifact! Now just walk over and click on it to...oh, it's stuck. Back up just enough to leave the top-down view, then nab the prying tool leaning against the side of the chest.
Try to use the prying tool on the Wise Turtle and you'll be met with failure. Hand the tool to LeChuck. He'll retrieve the artifact, but with disastrous results. Pick up the Prying Tool and head east to find LeChuck, who hands over the Wise Turtle artifact!
The Siege
Head back to Spinner Cay to find it under attack. Jog to the library and click on the statue to rescue Elaine. She fills you in on the plan, then runs off to set her part in motion. On the ground where Elaine had been trapped are some Hot Coals. You can't pick them up, 'cause they're hot. Head up to the bait shop and pick up the Bucket found by the waterfall. Use the Bucket on the Hot Coals to scoop them up. The last thing to do before we leave is to walk up to the royal chamber and nab the Hot Tub Control from Beluga's throne-pool-thing. Now board the raft and set sail for Spoon Isle.
Enter the jungle and enter the screen north of the Fishing Well to find LeChuck ambushed by McGillicuty's crew. Hmmm...so they want the artifact, do they? Head to the west to encounter the Vaycaylian Barbeque. Toss the Hot Coals in, then use the Hot Tub Control with the barbeque. Click on the Controls to turn up the heat. Place the Pyrite Parrot on the Barbeque to melt it. Pick up the bowl and quickly run to the top of the cliff. Use the bowl with the Cliff Edge and Guybrush will accurately dump the blob of molten pyrite into the turtle alter below.
Descend to the bottom of the cliff and use the Prying Tool to retrieve the Pyrite Turtle. Return to LeChuck and use the fake turtle on him. The pirates will nab it from your possibly-former nemesis. When he asks you what Elaine wanted, pick any of the choices. No matter what, Guybrush will tell LeChuck and he should man the cannon while Guybrush rescues Beluga.
Hop into your raft and set sail for the southern wall of the blockade. After the brief interruption, sail through the gap and out to the Screaming Narwhal.
Rescue Chieftan Beluga
Once on the Screaming Narwhal, click on the map and then select McGillicutty's ship to sail there. You'll come across the deranged pirate trying to torture Beluga by trying to drown them. Talk to McGillicutty and insult him to make him fire the cannon into your mast. Now we need a new mast. Head to Brillig Island to find the pirates whom you previously tricked into burying treasure here. Seems they're here to find the Seahorse they buried to win back their captain's favor. Walk away and click on the Palm Tree near the rowboat. A rubber tree could certainly come in handy...
Talk to the pirates. Prompt them about forgetting where they buried the treasure and Guybrush will offer to help. Suggest the palm tree, and they'll dig under it a bit. Exit the convo and click on the rubber tree to knock it over. Click on the rowboat and head back to the Jerkbait Islands.
Head up to the Bait Shop and talk to Anemone. Tell them that you found a suitable tree for a new mast. They'll then hook you up with a rubber mast. Hop aboard the Screaming Narwhal and head back to McGillicutty's ship. Once more talk to the deranged pirate, and once more insult him. This time the cannonball will bounce off the mast and sink his ship.
Head back to the Jerkbait Islands. Beluga is grateful for your efforts, and rewards you with your Pyrite Parrot. When prompted, tell the chieftain that you need to find La Esponja Grande. You'll be given the Summoning Ball Artifact and the ritual words. Head to the end of the pier and use the Ball with the Ocean. Pick a response, and you'll set sail. After the scene, start picking responses until you're able to sit back and watch the ending to the chapter.