Part Two: The Journey

"We had to return to the ship because Herman forgot to use the bathroom."

Oh, great, a mutiny. Well, nothing left to do now but go to your cabin.


Preparing the Voodoo Soup

On the desk in the back, pick up the Feather Pen and the Ink. Open the left-hand drawer of the desk and look inside. Read the Dusty Book you just picked up. It's a journal from the captain detailing the voyage of his and First Mate Herman Toothrot's journey to find Monkey IslandTM. It seems like they had no luck finding the mysterious isle until Herman cooked a stew. Interesting. Leave the cabin.

Climb up the mast, grab the Jolly Roger Flag, and climb back down. Now go down the hatch. Climb down the next hatch, and look around. There are a couple things to do here down in the hold, but you don't want to waste your time trying to open everything in here. There's a stack of kegs along the middle of the left wall. Open those to collect some Gunpowder. Now open up the chest in the front right corner of the room, then Look inside to find some VERY Fine Wine. We're done here for now.

Head back up the hatch and through the door at the back of the cabin. Open the cupboard on the left to reveal some cereal. Pick up a box and open it. Look at the Prize you found inside to realize that it's a Key! Go back the the cabin and use the Key on the cabinet on the right. Open the chest inside and get some Cinnamon Sticks and a Piece Of Paper. If you Look at the Paper you'll notice that it's actually a recipe! Could this be the same recipe Herman Toothrot made that carried the ship to Monkey IslandTM? Spoilers: yes it is. Head back to the galley to start tossing ingredients into the cauldron.

Throw almost everything you own into the pot! Well, except for the money, anything that's paper, compass, the rope, and the gunpowder. Everything in? Good. Now toss in the gunpowder. You pass out, but the ship steers itself to Monkey IslandTM.


Getting Ashore

Click somewhere to get back up, the pick up the small pot on the shelf. Leave the kitchen, then go down the hatch to get some more gunpowder. Make your merry way up to the deck. Use the rope with the cannon, and use the gunpowder with the cannon nozzle. Go back to the kitchen and use the map with the red hot fire under the cauldron, then run up to the deck and use the flaming mass with the fuse. Finally, "Use Pot"

Back to Part One On to Part Three!