Requirements:
- Only one dead friend.
- Escape via car.
General Notes: Certainly the fastest ending to get, especially depending on how you choose to dodge Scissorman. Like other single-death endings, it doesn't matter whether or not Laura or Anne is the one who dies. We're just going to take the quickest route.
Once you gain control, chat with all three girls. Talk to them all again and Jennifer will volunteer to find out what's taking Ms. Mary so long. Walk left into the next room, and you'll hear a scream behind you before you get too far. Run to the right to find the lights off and everyone gone. Run all the way to the right to find the front door is locked. Head back to the left and exit the Foyer into the East Corner 1F you heard the scream in, then keep running left to exit through the door.
East Hallway 1F
Make your way to the left and ignore the first two doors. When Jennifer approaches the third door, she'll hear a noise and stop. Enter the door.
East Bathroom
The bathroom is filled with steam. Obviously, the only normal recourse is to see who is in the shower, like the least creepy person in the world. Highlight the shower curtain and click to make Jennifer walk through the inner door and open up the curtain. Inside you'll spot the body of Laura, and the Scissorman will emerge from the bathwater! We need to stay alive here, so just start jamming on the right shoulder button. Jennifer runs from the tub to the middle of the room and then just stops. If you're hitting that R button then she'll start running as soon as you have control again, which reduces the chances of Scissorman catching up to you before you get through the inner door. Just make sure you keep running through both doors until Jennifer makes it back into the hallway.
East Hallway 1F
Run to the left and through the door at the end of the hall.
Grand Staircase 1F
Keep running left past the staircase. At the end of the hall, there are two doors. Run through the lower door.
Kitchen Hallway
Keep running left and through the door at the far end of the hall.
Garage
Leaning against the back wall, just to the right of the hayloft ladder, is a shovel. Click on it and Jennifer will run over and arm herself with it. When Scissorman confronts you, jam on the panic button when your cursor starts flashing and Jennifer will smack Scissorman with the shovel if you are fast enough. Once your foe is unconscious, leave the room and then head right back in to despawn the killer.
Select the crate poking out from behind the car's bumper and Jennifer will find the Car Key. Equip the Car Key and use it on the driver's side door of the car. Jennifer will contemplate abandoning her remaining friends, but decide against it. Use the Car Key on the car two more times and she'll give up and decide to hightail it out of there on her own.
Ending
Jennifer drives away as the credits roll. After a time, she looks in her rear view mirror just in time to see a large pair of shears rise up from the back seat.
