Requirements:
  • Two dead friends (Laura and Anne)
  • Escape via car.

General Notes: Certainly the fastest ending to get, especially depending on how you choose to dodge Scissorman. There are a couple ways to kill off both girls. We're just going to take the quickest route, but there are various other ways to get the girls killed.

Additional Note: if you just got Ending H, you can select Continue from the main menu and the game will load up with Jennifer in the garage. All you need to do is run out and get the other girl killed, then return and leave. If you're starting a new file, read on.

Once you gain control, chat with all three girls. Talk to them all again and Jennifer will volunteer to find out what's taking Ms. Mary so long. Walk left into the next room, and you'll hear a scream behind you before you get too far. Run to the right to find the lights off and everyone gone. Run all the way to the right to find the front door is locked. Head back to the left and exit the Foyer into the East Corner 1F you heard the scream in, then keep running left to exit through the door.

East Hallway 1F

Make your way to the left and enter the first door.

Den

Along the left wall is a bookcase, and atop the bookcase is a box. Click on the box to have Jennifer search it. Depending on how things were randomly laid out when the game started, you might find the West End Key in the box.

Did you find the key in the box? Click the appropriate response below to continue:

Yup, got the key!

Nope, box was sadly empty.

Den

West End Key in hand, go ahead and leave through the door on the left wall you came in through.

East Hallway 1F

Move to the left and ignore the second door. When Jennifer approaches the third door, she'll hear a noise and stop. Enter the door.

East Bathroom

The bathroom is filled with steam. Obviously, the only normal recourse is to see who is in the shower, like the least creepy person in the world. Highlight the shower curtain and click to make Jennifer walk through the inner door and open up the curtain. Inside you'll spot the body of Laura, and the Scissorman will emerge from the bathwater! We need to stay alive here, so just start jamming on the right shoulder button. Jennifer runs from the tub to the middle of the room and then just stops. If you're hitting that R button then she'll start running as soon as you have control again, which reduces the chances of Scissorman catching up to you before you get through the inner door. Just make sure you keep running through both doors until Jennifer makes it back into the hallway.

East Hallway 1F

Run to the left and through the door at the end of the hall.

Grand Staircase 1F

Keep running left past the staircase. At the end of the hall, there are two doors. Run through the lower door.

Kitchen Hallway

Keep running left and through the door at the far end of the hall.

Garage

Leaning against the back wall, just to the right of the hayloft ladder, is a shovel. Click on it and Jennifer will run over and arm herself with it. When Scissorman confronts you, jam on the panic button when your cursor starts flashing and Jennifer will smack Scissorman with the shovel if you are fast enough. Once your foe is unconscious, leave the room.

Kitchen Hallway

Head to the right and exit the far right door to return to the Grand Staircase.

Grand Staircase 1F

Exit through the door along the back wall behind the staircase.

South Hallway 1F

Run to the end of the hallway. You will likely hear a scream from outside. If you do, highlight and select one of the windows to look through it. If you don't hear a scream, Jennifer will reach the far door and use the West End Key to unlock it and exit the hall. Turn around and reenter the side hall and run across it again to try and trigger the scream.

Once you hear the scream and look out a window, you'll see Anne getting defenestrated and falling into the courtyard. Exit to the left after you witness the grisly death, and return to the Garage.

Garage

Select the crate poking out from behind the car's bumper and Jennifer will find the Car Key. Equip the Car Key and use it on the driver's side door of the car. Jennifer will contemplate abandoning her remaining friends, but decide against it. Use the Car Key on the car two more times and she'll give up and decide to hightail it out of there on her own.

Ending

Jennifer drives away as the credits roll. We are told that she was found dead in her room three days later. Was the followed by the Scissorman, or did she kill herself due to survivor's guilt? The world may never know.

Den

It may be sad that the box was empty, but go ahead and leave through the door on the left wall you came in through.

East Hallway 1F

Move to the left and ignore the second door. When Jennifer approaches the third door, she'll hear a noise and stop. Enter the door.

East Bathroom

The bathroom is filled with steam. Obviously, the only normal recourse is to see who is in the shower, like the least creepy person in the world. Highlight the shower curtain and click to make Jennifer walk through the inner door and open up the curtain. Inside you'll spot the body of Laura, and the Scissorman will emerge from the bathwater! We need to stay alive here, so just start jamming on the right shoulder button. Jennifer runs from the tub to the middle of the room and then just stops. If you're hitting that R button then she'll start running as soon as you have control again, which reduces the chances of Scissorman catching up to you before you get through the inner door. Just make sure you keep running through both doors until Jennifer makes it back into the hallway.

East Hallway 1F

Run to the left and through the door at the end of the hall.

Grand Staircase 1F

Keep running left past the staircase. At the end of the hall, there are two doors. Run through the lower door.

Kitchen Hallway

Keep running left and through the door at the far end of the hall.

Garage

Leaning against the back wall, just to the right of the hayloft ladder, is a shovel. Click on it and Jennifer will run over and arm herself with it. When Scissorman confronts you, jam on the panic button when your cursor starts flashing and Jennifer will smack Scissorman with the shovel if you are fast enough. Once your foe is unconscious, leave the room.

Kitchen Hallway

Head to the right and exit the far right door to return to the Grand Staircase.

Grand Staircase 1F

Send Jennifer up the stairs to the second floor.

Grand Staircase 2F

Head all the way to the left and head through the far door. We're in Original Mode, so this can get tricky. Jennifer will stop at the bend in the balcony, so the farthest door might not be in frame. If you run to the left, she'll usually skid to a halt in a way that moves the camera far enough left to see the second door. If you still only see one door, try to open it. It'll be locked, but the far door will come into frame. However you finagle its appearance, exit through the farthest left door.

East Storage Hall

Walk all the way to the left end of the hallway. Click on the bird nest to have Jennifer notice it, then click on the nearby crate to have Jennifer move it to the wall. If you don't look at the nest first, she'll just climb over the crate if you click on it first. Once the crate is under the nest, select the bird nest again and Jennifer will climb up and shove her hands in the nest. Inside will be the West End Key. Head back to the right and exit back to the Grand Staircase.

Grand Staircase 2F

Exit through the door along the back wall, and Jennifer will unlock it with the door with the West End Key.

South Hallway 2F

Run to the end of the hallway. You will likely hear a scream from outside. If you do, highlight and select one of the windows to look through it. If you don't hear a scream, Jennifer will reach the far door and exit the hall. Turn around and reenter the side hall and run across it again to try and trigger the scream.

Once you hear the scream and look out a window, you'll see Anne getting defenestrated and falling into the courtyard. Exit to the left after you witness the grisly death, then head down the stairs and return to the Garage.

Garage

Select the crate poking out from behind the car's bumper and Jennifer will find the Car Key. Equip the Car Key and use it on the driver's side door of the car. Jennifer will contemplate abandoning her remaining friends, but decide against it. Use the Car Key on the car two more times and she'll give up and decide to hightail it out of there on her own.

Ending

Jennifer drives away as the credits roll. We are told that she was found dead in her room three days later. Was the followed by the Scissorman, or did she kill herself due to survivor's guilt? The world may never know.