Requirements:
- Don't find out about Mary's evil plot
- Do interact with Lotte in Cavern 1
- Take the elevator to the 2nd floor.
General Notes: The only real tricky part with this one is avoiding all evidence of Ms. Mary being the mastermind behind everything. But this is still pretty easy to skip, so not a huge deal.
Once you gain control, chat with all three girls. Talk to them all again and Jennifer will volunteer to find out what's taking Ms. Mary so long. Walk left into the next room, and you'll hear a scream behind you before you get too far. Run to the right to find the lights off and everyone gone. Run all the way to the right to find the front door is locked. Head back to the left and exit the Foyer into the East Corner 1F you heard the scream in, then keep running left to exit through the door.
East Hallway 1F
Make your way to the left and enter the first door.
Den
Along the left wall is a bookcase, and atop the bookcase is a box. Click on the box to have Jennifer search it. Depending on how things were randomly laid out when the game started, you might find the West Building Key in the box. Whether or not you got the key, go ahead and leave through the door on the right side of the back wall.
Did you find the key in the box? Click the appropriate response below to continue:
Yup, got the key!
Nope, box was sadly empty.
East Bedroom
Search the dresser drawers to find some perfume, which coincidentally enough is the same scent Ms. Mary uses. That's all we need to do in here, but there are a couple option actions you can take:
- Inspect the photo on the desk for a closeup look at it.
- Inspect the mirror. There's a chance you'll get a scene of ghostly hands reaching out to try and strangle Jennifer.
- If you want to set up a hiding spot for later, you can inspect the parrot cage. The parrot will escape from the cage and start dive-bombing you. When you regain control, click on the right-hand bed and Jennifer will capture the parrot in the sheets. You can now hide from Scissorman under the left bed without the parrot alerting him to your presence.
East Hallway 1F
Move to the left. When Jennifer approaches the third door, she'll hear a noise and stop. Enter the door.
East Bathroom
The bathroom is filled with steam. Obviously, the only normal recourse is to see who is in the shower, like the least creepy person in the world. Highlight the shower curtain and click to make Jennifer walk through the inner door and open up the curtain. Inside you'll spot the body of Laura, and the Scissorman will emerge from the bathwater! We need to stay alive here, so just start jamming on the right shoulder button. Jennifer runs from the tub to the middle of the room and then just stops. If you're hitting that R button then she'll start running as soon as you have control again, which reduces the chances of Scissorman catching up to you before you get through the inner door. Just make sure you keep running through both doors until Jennifer makes it back into the hallway.
East Hallway 1F
Run to the left and through the door at the end of the hall.
Grand Staircase 1F
Go up the staircase.
Grand Staircase 2F
Head all the way to the left and head through the far door. We're in Original Mode, so this can get tricky. Jennifer will stop at the bend in the balcony, so the farthest door might not be in frame. If you run to the left, she'll usually skid to a halt in a way that moves the camera far enough left to see the second door. If you still only see one door, try to open it. It'll be locked, but the far door will come into frame. However you finagle its appearance, exit through the farthest left door.
East Storage Hall
Go through the open doorway in the back wall.
East Storage Room
Quickly click on the crate behind the cabinet on the left, and Jennifer's adrenaline rush will allow her to clamber over top...with a little help from you mashing the panic button which her portrait flashes, of course. If you were quick enough, she'll be on the other side before Scissorman makes it into the room. He'll look around and then leave. Jennifer will climb back over the cabinet.
Which would be great if we didn't need something on the left side of the cabinet. Click on the crate back there again, and we'll find out that without being in a panic state Jennifer does not have the upper body strength to lift her over the cabinet. When she drops back down, click on the crate in the middle of the floor to have Jennifer slide it over to the cabinet. Click on the other side of the cabinet again and she'll use the crate we just moved to give herself a boost over.
Once on the other side, she'll inspect the contents of the crate and pick up a Black Robe. New outfit in hand, she'll climb back over. There's a Rope on the floor in here, go ahead and grab that just in case. This gives you a chance to untrap yourself if Scissorman chases you over the gap in West Hallway (Right) 2F. Near the door in the foreground are two canisters of Pesticide, go ahead and pick one of those up. We're done here, so head back out into the East Storage Hall.
East Storage Hall
Exit and make your way back down to the first floor.
Grand Staircase 1F
Head to the left and exit through the farthest door.
Kitchen Hallway
Go through the open doorway in the back wall.
Kitchen
Along the back wall, there's a meat locker on the left. Use the Pesticide on it and Jennifer will spray it all over the food within...although this does have the benefit of eliminating all the killer bugs that were lurking inside. Jennifer will pick up a Gold Key as a bonus. Make your way back to the Grand Staircase 1F.
Grand Staircase 1F/2F
Now that we have the Gold Key we can open one of two doors. You'll have noticed that the doors to the Kitchen Hallway and the East Storage Hallway both have a door to the right of them. One of these can be unlocked by the Gold Key, but which one is randomized. Try the one on the first floor while we're here, and if that doesn't work head upstairs and unlock that door. Once you find the right door, Jennifer will unlock it and head inside.
Sitting Room
What you see inside will vary depending on what the game randomly decides to load when you open the door. If the lights are on and Ms. Mary is there, then reset the game and Continue. Might have to do that more than once, sometimes Clock Tower is stubborn. In any event, what you want to see is an empty room with the lights off. Inspect the coffee table to and Jennifer will find a Silver Key in or around the drinking glass. Once you have the key, head back outside.
Grand Staircase 1F/2F
The Silver Key unlocks the other door along the left wall. So if the Gold Key unlocked the door beside the Kitchen Hallway, you'll want to head upstairs and use the Silver Key on the door to the East Storage Hallway, and vice-versa.
Mural Room
Use the hotspot on the mural to inspect it. It seems to depict a ritual, but there's a bookshelf blocking part of it. You may or may not be able to push over the freestanding bookshelf, depending on a couple factors. The first factor is our old friend Randomization, which determines whether or not the bookshelf is even selectable. The second factor we'll get to later.
Well, how about it? Was the bookshelf selectable? Click the appropriate response below to continue:
Yup, there was a hotspot.
Nope, there was no hotspot and I am sad.
East Bedroom
Search the dresser drawers to find some perfume, which coincidentally enough is the same scent Ms. Mary uses. That's all we need to do in here, but there are a couple option actions you can take:
- Inspect the photo on the desk for a closeup look at it.
- Inspect the mirror. There's a chance you'll get a scene of ghostly hands reaching out to try and strangle Jennifer.
- If you want to set up a hiding spot for later, you can inspect the parrot cage. The parrot will escape from the cage and start dive-bombing you. When you regain control, click on the right-hand bed and Jennifer will capture the parrot in the sheets. You can now hide from Scissorman under the left bed without the parrot alerting him to your presence.
East Hallway 1F
Move to the left. When Jennifer approaches the third door, she'll hear a noise and stop. Enter the door.
East Bathroom
The bathroom is filled with steam. Obviously, the only normal recourse is to see who is in the shower, like the least creepy person in the world. Highlight the shower curtain and click to make Jennifer walk through the inner door and open up the curtain. Inside you'll spot the body of Laura, and the Scissorman will emerge from the bathwater! We need to stay alive here, so just start jamming on the right shoulder button. Jennifer runs from the tub to the middle of the room and then just stops. If you're hitting that R button then she'll start running as soon as you have control again, which reduces the chances of Scissorman catching up to you before you get through the inner door. Just make sure you keep running through both doors until Jennifer makes it back into the hallway.
East Hallway 1F
Run to the left and through the door at the end of the hall.
Grand Staircase 1F
Go up the staircase.
Grand Staircase 2F
Head all the way to the left and head through the far door. We're in Original Mode, so this can get tricky. Jennifer will stop at the bend in the balcony, so the farthest door might not be in frame. If you run to the left, she'll usually skid to a halt in a way that moves the camera far enough left to see the second door. If you still only see one door, try to open it. It'll be locked, but the far door will come into frame. However you finagle its appearance, exit through the farthest left door.
East Storage Hall
Go through the open doorway in the back wall.
East Storage Room
Quickly click on the crate behind the cabinet on the left, and Jennifer's adrenaline rush will allow her to clamber over top...with a little help from you mashing the panic button which her portrait flashes, of course. If you were quick enough, she'll be on the other side before Scissorman makes it into the room. He'll look around and then leave. Jennifer will climb back over the cabinet.
Which would be great if we didn't need something on the left side of the cabinet. Click on the crate back there again, and we'll find out that without being in a panic state Jennifer does not have the upper body strength to lift her over the cabinet. When she drops back down, click on the crate in the middle of the floor to have Jennifer slide it over to the cabinet. Click on the other side of the cabinet again and she'll use the crate we just moved to give herself a boost over.
Once on the other side, she'll inspect the contents of the crate and pick up a Black Robe. New outfit in hand, she'll climb back over. There's a Rope on the floor in here, go ahead and grab that just in case. This gives you a chance to untrap yourself if Scissorman chases you over the gap in West Hallway (Right) 2F. Near the door in the foreground are two canisters of Pesticide, go ahead and pick one of those up. We're done here, so head back out into the East Storage Hall.
East Storage Room
Walk all the way to the left end of the hallway. Click on the bird nest to have Jennifer notice it, then click on the nearby crate to have Jennifer move it to the wall. If you don't look at the nest first, she'll just climb over the crate if you click on it first. Once the crate is under the nest, select the bird nest again and Jennifer will climb up and shove her hands in the nest. Inside will be the West Building Key. Head back to the right and exit back to the Grand Staircase.
Grand Staircase 1F
Head to the left and exit through the farthest door.
Kitchen Hallway
Go through the open doorway in the back wall.
Kitchen
Along the back wall, there's a meat locker on the left. Use the Pesticide on it and Jennifer will spray it all over the food within...although this does have the benefit of eliminating all the killer bugs that were lurking inside. Jennifer will pick up a Gold Key as a bonus. Make your way back to the Grand Staircase 1F.
Grand Staircase 1F/2F
Now that we have the Gold Key we can open one of two doors. You'll have noticed that the doors to the Kitchen Hallway and the East Storage Hallway both have a door to the right of them. One of these can be unlocked by the Gold Key, but which one is randomized. Try the one on the first floor while we're here, and if that doesn't work head upstairs and unlock that door. Once you find the right door, Jennifer will unlock it and head inside.
Sitting Room
What you see inside will vary depending on what the game randomly decides to load when you open the door. If the lights are on and Ms. Mary is there, then reset the game and Continue. Might have to do that more than once, sometimes Clock Tower is stubborn. In any event, what you want to see is an empty room with the lights off. Inspect the coffee table to and Jennifer will find a Silver Key in or around the drinking glass. Once you have the key, head back outside.
Grand Staircase 1F/2F
The Silver Key unlocks the other door along the left wall. So if the Gold Key unlocked the door beside the Kitchen Hallway, you'll want to head upstairs and use the Silver Key on the door to the East Storage Hallway, and vice-versa.
Mural Room
Use the hotspot on the mural to inspect it. It seems to depict a ritual, but there's a bookshelf blocking part of it. You may or may not be able to push over the freestanding bookshelf, depending on a couple factors. The first factor is our old friend Randomization, which determines whether or not the bookshelf is even selectable. The second factor we'll get to later.
Well, how about it? Was the bookshelf selectable? Click the appropriate response below to continue:
Yup, there was a hotspot.
Nope, there was no hotspot and I am sad.
Mural Room
Click on the freestanding bookcase to have Jennifer push it over. After you've toppled it, you'll have revealed the other part of the mural, which shows a large green jar with something sticking out of it. Inspect the mural again, making sure to click on the hospot by the large purple cloud. If you only look at the newly revealed green vase, Jennifer won't be able to put the clues together. With that complete, go ahead and leave the room.
Grand Staircase 1F/2F
Head through the door along the back wall of whichever floor you're on. If on 2F, Jennifer will unlock the door with the West Building Key. The first floor door is already unlocked.
South Hallway 1F/2F
Head all the way to the right and through the door at the other end. If on the second floor, you can just waltz on through. If on the first floor, Jennifer will unlock the door with the West Building Key.
West Hallway (Left) 1F/2F
Whether upstairs or downstairs, you'll enter through a door along the back wall near a staircase. The room to the left aren't needed for this ending, so we can ignore those. To start with, make sure we're on the second floor in Stairs West Hallway (Center) 2F.
West Hallway (Left) 2F
Head to the right and through the door at the end.
West Hallway (Center) 2F
There are three doors here. The first one you'll come across is random, should be worth at least peaking inside to see what it is, but our main objective right now is the middle door. So head through that one.
Nursery
All sorts of fun things in here, but we want to inspect the table by the door with the clown doll on it. Jennifer will find a Ritual Key, and the doll hanging from the ceiling will come to life and attack. Be ready to mash that panic button once your portrait starts flashing. Once you fend off the doll, leave the room through the same door you entered.
West Hallway (Center) 2F
Here comes the tricky part. We need to find the Piano Room. There are five places it could be, and the location shuffles each game. One such possibility is the left-hand door in this hall. If it's not there, it could also be in the left-hand or right-hand door downstairs in West Hallway (Right) 1F, or either of the doors in West Hallway (Right) 1F. To get there, head to the right to get to the Corner Hall (West) 2F.
Corner Hall (West) 2F
Head to the right again to reach West Hallway (Right) 2F.
West Hallway (Right) 2F
Head downstairs.
West Hallway (Right) 1F
I generally start my search here by heading to the right and checking the two doors in this room. If you still haven't found the Piano Room, head left to the Corner Hall (West) 1F
Corner Hall (West) 1F
Head left again to exit this hall.
West Hallway (Right) 1F
Ignore the middle door and check the other two. One of the doors here, and possibly the left door in West Hallway (Center) 2F might not selectable. If you've checked all five doors, you will have found the piano room.
Piano Room
Check the curtain along the left wall. You'll fund an umbrella stand back that with a fancy Cane that Jennifer will purloin. Head back out of the room and make your way to West Hallway (Right) 1F.
West Hallway (Right) 1F
Open the middle door and Jennifer will unlock it with the Ritual Key.
Ritual Room
If you successfully knocked over the bookcase in the ritual room earlier, you can use the Cane on the green vase in the back right corner. Jennifer will plant the Cane in the hole at the bottom, which opens up a trapdoor in the center of the room. If the bookcase did not topple earlier, head back there now and knock it over to inspect the whole mural. Once you return, Jennifer will use the Cane properly rather than just note the hole in the bottom of the vase. When you're done here, go through the open trapdoor.
Cavern 1
Head to the right and you'll stop to watch a robed figure walk past a vicious guard dog. Keep walking to the right once you regain control, and again after Jennifer stops to mention that there's something up ahead. When she stops in front of the dog, use the Perfume on her and then use the Black Robe on her as well. Once she dons the disguise, she'll walk past the dog and disrobe.
Once Jennifer takes off her disguise, she'll start walking to the right. Keep moving in that direction until you come across Lotte in a ritualistic circle of candles. She tells Jennifer about the switches at the top of the clock tower before breathing her last. Head back to the left and enter the doorway along the back wall near the dog.
Cavern 2
Head all the way to the right. Jennifer should automatically climb the ledge once she gets past the table and kerosene containers. Keep heading to the right until Jennifer climbs down the other side. I usually fill up my stamina here, but it really doesn't matter. You can survive the upcoming event even when you're in the red, unlike most things in this game. When you're as rested as you feel like being, head to the right.
Cradle
Select the large red curtain to have Jennifer pull it to the side, revealing a large and massively deformed child. Jennifer runs out of the room as it gives chase.
Cavern 2
Sprint to the left, then just start mashing the panic button. Jennifer will make her way along the ground, through the water, and up the hill on the other side. If you're good enough on the ol' panic button, she'll make it up the hill and knock some kerosene behind her to incinerate the monster.
Run to the left some more until you come to the doorway on the back wall. Head through.
Cavern 3
Run to the right, then inspect the elevator call button to summon the elevator. Jennifer will move inside.
Elevator
Select the 2nd floor button.
Ending
Run to the right once Jennifer exits the elevator. You'll come across Ms. Mary. Since we don't know any better, Jennifer will trust her and run to her, only to be unceremoniously stabbed.
Mural Room
With the left bookcase not having a hotspot, we need to inspect the one on the right closer. Select the hotspot in the lower right corner of the bookcase against the wall and read the note about where to find the Statue. With that out of the way, go ahead and leave the room.
Grand Staircase 1F/2F
Head through the door along the back wall of whichever floor you're on. If on 2F, Jennifer will unlock the door with the West Building Key. The first floor door is already unlocked.
South Hallway 1F/2F
Head all the way to the right and through the door at the other end. If on the second floor, you can just waltz on through. If on the first floor, Jennifer will unlock the door with the West Building Key.
West Hallway (Left) 1F/2F
Whether upstairs or downstairs, you'll enter through a door along the back wall near a staircase. The room to the left aren't needed for this ending, so we can ignore those. To start with, make sure we're on the second floor in Stairs West Hallway (Center) 2F.
West Hallway (Left) 2F
Head to the right and through the door at the end.
West Hallway (Center) 2F
There are three doors here. The first one you'll come across is random, should be worth at least peaking inside to see what it is, but our main objective right now is the middle door. So head through that one.
Nursery
All sorts of fun things in here, but we want to inspect the table by the door with the clown doll on it. Jennifer will find a Ritual Key, and the doll hanging from the ceiling will come to life and attack. Be ready to mash that panic button once your portrait starts flashing. Once you fend off the doll, leave the room through the same door you entered.
West Hallway (Center) 2F
Here comes the tricky part. If you didn't find the Statue info in the Mural Room, then we need to find the Library (a room with four bookcases). There are five places it could be, and the location shuffles each game. One such possibility is the left-hand door in this hall. If it's not there, it could also be in the left-hand or right-hand door downstairs in West Hallway (Right) 1F, or either of the doors in West Hallway (Right) 1F. To get there, head to the right to get to the Corner Hall (West) 2F.
Corner Hall (West) 2F
Head to the right again to reach West Hallway (Right) 2F.
West Hallway (Right) 2F
Head downstairs.
West Hallway (Right) 1F
I generally start my search here by heading to the right and checking the two doors in this room. If you still haven't found the Piano Room, head left to the Corner Hall (West) 1F
Corner Hall (West) 1F
Head left again to exit this hall.
West Hallway (Right) 1F
Ignore the middle door and check the other two. One of the doors here, and possibly the left door in West Hallway (Center) 2F might not selectable. If you've checked all five doors, you will have found the Library by now.
Library
Inspect the third bookcase from the door, and Jennifer will find a note about where a statue is hidden (if you found this note in the Mural Room, then nothing will be here). Leave the room and head to the West Hallway (Right) 2f.
West Hallway (Right) 2F
Walk to the right a bit and inspect the hole in the floor. Now that Jennifer is aware of the hole, click on the large board leaning on the wall and she'll lay it across the hole. Walk to the right and inspect the second green statue to find the Statue. It's a spooky visage and cold to the touch, no doubt safe to just carry around with us. Now make your way down to West Hallway (Right) 1F
West Hallway (Right) 1F
Open the middle door and Jennifer will unlock it with the Ritual Key.
Ritual Room
The shelves on the left are filled with candles. In the center of the bottom shelf is a golden object that Jennifer identifies as an iron disk. Use the Statue on it, and a trapdoor will open up in the middle of the floor. Not much else to do in here except to optionally inspect the other stuff, so go on through the open trapdoor.
Cavern 1
Head to the right and you'll stop to watch a robed figure walk past a vicious guard dog. Keep walking to the right once you regain control, and again after Jennifer stops to mention that there's something up ahead. When she stops in front of the dog, use the Perfume on her and then use the Black Robe on her as well. Once she dons the disguise, she'll walk past the dog and disrobe.
Once Jennifer takes off her disguise, she'll start walking to the right. Keep moving in that direction until you come across Lotte in a ritualistic circle of candles. She tells Jennifer about the switches at the top of the clock tower before breathing her last. Head back to the left and enter the doorway along the back wall near the dog.
Cavern 2
Head all the way to the right. Jennifer should automatically climb the ledge once she gets past the table and kerosene containers. Keep heading to the right until Jennifer climbs down the other side. I usually fill up my stamina here, but it really doesn't matter. You can survive the upcoming event even when you're in the red, unlike most things in this game. When you're as rested as you feel like being, head to the right.
Cradle
Select the large red curtain to have Jennifer pull it to the side, revealing a large and massively deformed child. Jennifer runs out of the room as it gives chase.
Cavern 2
Sprint to the left, then just start mashing the panic button. Jennifer will make her way along the ground, through the water, and up the hill on the other side. If you're good enough on the ol' panic button, she'll make it up the hill and knock some kerosene behind her to incinerate the monster.
Run to the left some more until you come to the doorway on the back wall. Head through.
Cavern 3
Run to the right, then inspect the elevator call button to summon the elevator. Jennifer will move inside.
Elevator
Select the 2nd floor button.
Ending
Run to the right once Jennifer exits the elevator. You'll come across Ms. Mary. Since we don't know any better, Jennifer will trust her and run to her, only to be unceremoniously stabbed.
