Chapter 3
King's Quest 24
Secret Alcove
Here we are in the secret passage. Not much to do here but to Use the cobwebby lever on the wall. Move through the newly open door.
Vestibule
A fancy place to enter the castle, but boring as far as stuff to do. Move to the right, and remember Del's words to keep a low profile to hide from the guards.
Entryway
If you Look at the guestbook, you can sign it. Not necessary, and certainly not a good way to keep a low profile, but a fun optional thing you can do. Move to the right.
Castle Foyer
Two closed doors. One of them is locked, and the other can be Opened if you first Use the wooden bar keeping it shut. The latter leads back down into the dungeon, but we don't need to be there yet. Move to the upper right and up the stairs.
Lower Stairs
There's a suspiciously discolored stone block on the right, but there's nothing we can do with that yet. For now, just Move up the stairs.
Upper Hall
Of all the ways to leave this room, only one features a closed door. Open it and Move through.
Livery
Take the Blue Uniform hanging on the back wall. Open it to have Del rifle through the pockets and find a Gold Coin. There's a bookshelf mounted along the left hand wall, and Looking at it reveals that there is a cook book. Take the row of books to grab said Cook Book. Open or Look at it and Del will find a Cook's Key hidden within its pages. Ill gotten gains in hand, Move back down to the Castle Foyer.
Castle Foyer
Time to get past that door with the cooking implements emblazoned on it. Use the Cook's Key on the locked door, then Open it and Move through.
Kitchen
All sorts of fun things in here for us to pilfer! You can Take the Cheese and Bread sitting on the table if you want, but they don't serve any purpose. You should, however, Take the Silver Tray that is sitting beside them. From the left wall, Take the Spoon from the bench and the Invoice affixed to the wall. Looking at the Invoice reveals that its a receipt for some fancy wine that has not yet been delivered. There's a sack of flour on the floor, but it's sealed too tightly for us to do anything with right now. Move back to the Entryway.
Entryway
Move down.
Entrance
There's a geared mechanism on the right. Use it to flip the lever, which continues Del's stealthiness by loudly opening the Castle gate. Move down.
Castle Gate
We're back outside the main gate of Castle Gwynenthell. The guard is gone...hopefully opening the doors didn't knock him into the moat. Move into town and make your way to the Curious Cat.
Curious Cat
Use the Gold Coin on the Clerk to pay for the Gold Dagger, then Move out and make your way into the Inn.
Rusted Blade
Use the Invoice on the Barkeeper and he'll hand you the King's Wine. Not time to enjoy this right now, we've got a king to save! Move all the way back into the Castle and into the Kitchen.
Kitchen
We don't need this item yet, but I'm putting this here anyway. Use the Gold Dagger on the sack of flour, then Take the Empty Sack. Move out and into the Lower Stairs.
Lower Stairs
If you've Looked at the Spoon, you'll have found out that it seems oddly durable. Use it on the discolored stone block on the right to pry it loose. Take the Secret Scroll from inside the hidden compartment. Open or Look at it to learn the Tar Gwynthal spell. Move up the stairs.
Upper Hall
Move straight ahead.
Trade Hall
You run into the Royal Chancellor, Belezsarr. He's not an overly pleasant fellow, and demands that Del bow before him and address him properly. Finally deciding to blend in, Del begrudgingly acquiesces. Once the big ol' jerk has moved on, Open and Move through the door on the left.
Trade Office
Take or Use the map on the wall to tear it down. Take the Iron Key that was hidden behind it. There's a note sitting on the table that you can Look at, which spells out a defense against that encampment we spotted earlier. At the bottom is a hastily scribbled message for O'vyn, telling him to make sure he uses a mandragora to kill the prince. Ominous, but this isn't enough evidence to convince the right people of the fell plot.
You can also Take (or just Open and Look at) the History Book on the table. This tells a tale about Prince Torlin Gwynthal, and double as a puzzle solution. Move out of the room when you're done consuming the lore.
Trade Hall
Open and Move through the door on the right.
Trade Room
Looking at the various decorations reveals this to be O'vyn's room. Surely he's got something in here that will prove his complicity in kidnapping the king. Looking at the footboard of the bed will reveal that there's a keyhole in the center of it. Use the Iron Key on that keyhole to reveal a hidden compartment. Take the Secret Book from within. Open or Look at it to read the whole scheme to usurp the kingdom laid bare, and the book becomes Evidence. Move back to the Upper Hall.
Upper Hall
Move to the left.
Alcove
Use the King's Wine on the guard, and he'll step away to "deliver it" to the proper party. Open the door and Move through.
King's Chamber
Take the Lantern sitting on the nightstand. Now Open the nightstand and Take the contents to get a Mandragora.
The Mandragora's screams are painful and deadly! In order to survive this encounter, quickly Use the Mandragora on the fireplace.
The Mandragora catches fire, and the green flame spreads to the nearby tapestry. The fire burns this away and reveals a suit of armor. Looking at it will reveal that they helmet and a gauntlet appear to be loose. Drawing from our memory of the History Book, we can intuit that this might represent Torlin Gwynthal. He was famous for looking to his right while raising his right arm that one time. So Use the helmet twice to point it to the right, then Use the right arm to raise it. Move through the secret passage that just opened up.
King's Passage
We're in a dimly lit room with some pictures hanging on the wall. So, obviously, the first thing to do is to redecorate. Use the center portrait to pull it off the wall and reveal a peephole. Del will automatically wander over and look through. You'll see Beleszarr talking to a mysterious figure in his mirror. And it turns out he's NOT A MAN! The reptile person lays out his whole plot for world domination, and then vanishes.
Welp...guess we'll have to do something about this. But first, some more vandalism. Use the painting on the right to pull it down, then Use it again to flip it around and spot an odd protrusion. Use the Gold Dagger on the painting to reveal a key. Take the King's Key, then Use it on the door on the left to unlock it. Open this door and Move through.
Secret Stairs
It's dark...perhaps a little too dark. Use the Lantern you grabbed from the King's Room on the metal hook near the ceiling. This will light up the darkened stairwell and allow you to continue. Move forward down the stairs.
Antehamber
Use the Tar Gwynthal spell on the mirror in the center of the room to cause it to vanish. Take the Royal Seal that is now visible. Once the seal is in hand, a button can now be seen where the seal was just sitting. Use the button to unlock the door on the left. Open it and Move through.
Throne Room
Move forward so you can speak with the Prince.
King's Throne
Prince Elryth won't talk to just anyone, so we need proof that the king lives and of the plot against him. Use the Royal Seal on him to get his attention, then Use the Evidence on him to prove what happened to his brother. Convinced of your intent, he begs you to take him to his brother. Move back to the Throne Room.
Throne Room
Move back.
Grand Hall
Move back past the precariously balanced suits of armor.
Vestibule
Keep Moving right until you reach the Castle Foyer.
Castle Foyer
If you haven't done so already, Use the wooden bar laid across the door on the right and Open it. Move through the lower right door.
Dungeon Stair
Move forward to go down the stairs.
Sentry Post
Oh, no, the Minotaur's back! Luckily, the Prince's guards will take care of him for you.
Use the Jailer Keys to unlock the door along the back wall, then Open it and Move into the Royal Cell.
Royal Cell
Speak with King Aronde and the brother's will have a quick chat. Overwhelmed from the adventure, Del passes out...
King's Throne
...and wakes up in the Throne Room. The King will hand you the Treasure Key as a thanks and kicks you out of the throne room.
Grand Hall
Make your way back to the Alcove outside of the King's Room.
Alcove
Move left.
Treasury (Outside)
Use the Treasury Key on the large metal door. Open it and Move through.
Treasury (Inside)
Take the Fancy Pouch on the table. Open it to find an Emerald, a Sapphire, and a Pearl. We're done here, so Move aaaalllll the way back to the Secret Alcove we started this Chapter in.
Secret Alcove
Move back and out of the alcove.
Hidden Entry
Move back once more.
Forest Edge
Now that the King has been rescued, tensions have eased with Lord Jair's army and we can see from here that their encampment is no longer occupied. Move to the upper left toward it.
Encampment
Nothing much to do here, so Move forward.
Congratulations on reaching the third Chapter's end!