Dungeon Escape

Dungeon Cell

Once you wake up after being unceremoniously dumped into your cell, turn to the left and walk up to the barred window. Inspect it and Del will notice a man leaning against a crate. Choose to disturb him, and Agaar will have a rather dour conversation with you. While you're chatting, the Warden will shove a questionable meal under the door and threaten you with torture. Agaar will continue talking to you, filling you in with some exposition while lamenting that he does not have his magical orb with him. Eventually, he'll tire of talking and doze off again. Er, "conserve his energy."

Turn to the right and approach the cell door. Look down and select the meat, and then choose to eat it when prompted. Del will consume the greasy meat and carelessly discard the Bone. Look down again and pick up the Bone. Turn to the right again and then walk up to the pile of straw on the floor. Inspect it to have Del move some of it to the side, then inspect the trapdoor to find that it is locked. Never fear! All we need do is use the Bone on the trapdoor to pry it open. Move forward to hop down into the sewers.

Drain

Once you regain control, turn around and head toward the large grate at the end of the tunnel. On your left as you approach will be a doorway, which you will need to head into.

Cave (Main)

You'll enter this section of the cave and be on a small chunk of land surrounded by very deep water. Turn to the right and look down. At the edge of the dry land you should be able to spot a parchment. Move toward it and you'll be jumpscared by a ghost on the other side of the water. You can't understand each other, so he'll give up and fade away. Turn your attention back to the parchment and pick it up to receive a Map! Now head back to the Drain area.

Drain

Turn to the right and then head forward a bit. Shortly you should spot a small grate along the wall to the right. Examine it and pull off a loose Iron Bar. Continue walking past the grate and enter the next door you come across on the right.

Cave (Chamber)

There's not much to see in here. Except a doorway to the right you should head through.

Cave (Main)

Head forward to the pillar standing at the edge of the water. Use the Iron Bar on it to chip a chunk of it away, causing it to fall into the water. Carefully make your way across (don't fall into the water!) and move across to the door on the far wall. If you get too close to the corpse on the ground, you'll have another fruitless conversation with that ghost. Anyway, exit into the next area of the cave.

Cave (Hallway)

Turn left and then walk down the hallway until you reach the wall. There's a doorway here that's crumbled in and is inaccessible, but luckily there's a Pickax on the ground beside it (to the right of the collapsed doorway) that we can grab. Once we have our handy tool in our inventory, make your way back across the fallen pillar to return to the Drain area.

Drain

Turn to the right, then make your way forward past the crate and enter the final door on the right.

Cave

Head forward and then veer left as you approach the wall to reach a greenish short wall. Perhaps your or I might be able to easily scramble up the wall, but our halfling protagonist is not quite tall enough to make that happen. Use the Pickax on the wall and Del will use it to gain enough purchase to scramble over the wall. Head forward and look up to the ceiling. There's a section that is riddled with cracks and looks like it could collapse at any moment. Use the Pickax on this as well. After clearing the rubble, Del will somehow jump all the way up through the hole. This brings us, at last, out of our dreary prison.


Onward to Disciples Tower!