Part I: The Demise of the
Zombie Pirate LeChuck
Once you gain control of our intrepid hero, talk to the short pirate. After some short conversation, you discover that Bloodnose is really Wally. Some of you may remember him from Monkey 2, and some may not. Anywho, talk to Wally. His sales hype is funny, but you don't have to listen to it if you feel the need to escape quickly. To end the conversation, and progress into the game, insult Wally's pirate abilities. Keep insulting him and eventually he breaks down and cries.
Poor guy. Ah,well. Grab the hook that he dropped and then grab the ramrod on the wall. Now use the cannon. Your mission, whether you choose to except it or not, is to fire the cannon at the undead army boats, thus sinking the enemy and saving the fort. This Walkthrough will self destruct in 5...
...4...
...3...
...2...
...1...
...you can come out from under the couch now, I was just kidding. Guybrush automatically comments on the debris floating toward the ship. Lean out the window to take a look. The optional funny things to do hear is listen to Murray, talk to Murray, and/or knock Murray off the piece of wood with the Ramrod. What you need to do here is use the hook on the Ramrod, and the combination on the floating debris, which turns out to be a skeletal arm clutching a sword. Now, lean back from whence you came.
Use the sword on the cannon, then use the cannon. Hehe...
Once in the hold, you need to find and pick up the bag. Wooden nickels...score! Pick up the big honkin' diamond that was underneath the bag. Use the diamond on the porthole window.
On to Part II!