Part II: Four Map Pieces

"Look behind you, a three headed monkey!"
"Really? I'd better go tell the cook."

First off, pick up the bag of parrot chow sitting on the deck. Now enter the main cabin.

Rapp Scalion's Map Piece 

Tell Captain Dread that you want to go to Phatt Island. Once you arrive there, you automatically get arrested no matter what you tell the guard. To get out of jail, you need the key that Walt the dog is holding. Pick up your mattress, then grab the Stick underneath it. Use the Stick with the skeleton (more specifically the leg bone) in the next cell. Now Pick Up the Bone and use it with Walt and grab the Small Key he drops. Now you can unlock the door and leave the cell. Before heading out, grab the Manila envelope and open it to get your stuff back.

Head to the library. Walk to the card catalogue and browse through it. Look at the drawer for R and find "RECIPES, VOODOO" and tell Guybrush to remember "The Joy of Hex." Now look at any other book you want, and remember that one too. Now talk to the Librarian and get a library card (pick any options) and check out your books. Now, exit and walk all the way to the left or right and enter the overhead view. Walk to the mansion and open the gate. Now open the main mansion door and head inside.

Talk your way past the guard at the steps (three-headed monkey to see the quote in action) and head on up. Once in the master sty bedroom, use the useless book you checked out with the one on Mayor Phatt's stomach. You now have the book on Famous Pirate Quotations!

Exit out and head to Booty Island. Go into the antique shop and buy the Well-Polished Saw. Now head to Scabb Island and go to Mad Marty's. Use the Saw on the guy's pegleg and leave. He calls for the Woodsmith, which means that the shop will be empty. Head there and pick up the Nails and the Hammer. Now head back to Booty Island.

Walk to the right and enter Stan's Previously Owned Coffins. Talk to Stan and ask for a really good coffin. He'll hop in to show you how comfy it is, so close the lid. He'll open it back up and give you a Clean White Hankie and eventually he'll hop back out. Ask about the coffin again, and close the lid. This time use the nails with the lid, and then Stan gets stuck there. Now pick up the Crypt Key hanging on the wall behind the cash register.

Back to Scabb Island and head to the Cemetery. Once there, use the Crypt Key with the Crypt. Now look at the famous quotations book you got from the Phatt belly. Remember Rapp's quote and look at all the coffins until you see a matching quote and then open it. Look at it and then pick up some Ashes, then leave. Now head on out to the Swamp. Row to the hut and head in, then look at the jars on the shelf behind you until you find "Ash-2-LifeTM."

Try to pick up the jar and the Voodoo Lady beckons you to speak with her. Give her the Joys of Hex book and then the ashes, when prompted, and you get your sample of "Ash-2-LifeTM." Now head back to the Crypt and use the bottle on the ashes in the open coffin. Rapp comes back to life and you have a conversation. Keep informing Rapp that he's dead and he'll ask you to check on the gas in his Steamin' Weenie Hut. Agree to do that, and then...do...that.

The hut is on the Beach. Walk up to it and use the Key, then head inside. Turn off the gas stove and then return to the cemetery and bring Rapp back to life. Tell him that you turned off the gas and he rewards you. You've now collected Rapp Scalion's Map Piece!

Young Lindy's Map Piece 

Tell Captain Dread that you want to go to Phatt Island, then enter the Library once you reach the Wharf. If you haven't gotten the Temporary Library Card, talk to the librarian now and acquire that. Head over to the card catalogue the search the "D" drawer for "Disasters", find the book "Great Shipwrecks of our Century," remember the title, and then talk to the librarian to check it out. Now go to Scabb Island and head into the bar. Order a drink, and use the library card as ID. You need to order "Yellow Beard's Baby" and "Blue Whale" and then mix them together to create a Green Drink. Now head to Booty Island.

Head into the Antique shop and buy the Ship's Horn. Exit the shop and talk to the old geezer by the cannon for a while, and you'll find out that he fires off the cannon when a ship arrives. Now walk to the right until you enter the Spitting Contest area. Use the Ship Horn and wait for the guy to leave, then pick up one of the marker flags and Guybrush will automatically move them all forward. Use the crazy straw with the green concoction you have from mixing the drinks, then talk to the barker to enter the Spitting Contest.

Hwk, then Chwww, then wait. When you see the lady's scarf she's got tied to her belt wave in the breeze, spit. You'll easily win (since the place markers were mysteriously moved and the wind was strong) and get your prize. Naturally, you need to head to the antique shop and sell your new Spit Plaque. This will take some doing, though, since it's a piece of wood with bronze spit. Tell the guy that "It's worth a mint," "Not just any spit," "The spit of the person who killed LeChuck," and you collect money for it.

Once outside the shop, wander up to Captain Kate Capsize (lady with the flyers). Take a quick gander at the "Great Shipwrecks of the Century" book to get the coordinates for where the Mad Monkey sank. Make not of them, as this is random each game. Once you have that written down, talk to Kate and charter a ship. We just got 6,000 pieces o' eight from selling the plaque, so fork over her fee to get started. Let her know that you'll use Capt. Dread's Map to show her where you want to go. Just move the cursor around the map until you find the coordinates from the Shipwrecks book.

When the ship arrives at the spot you've selected, you automatically leap in and sink to the bottom. Assuming you picked the right coordinates, you'll see a ship with an angry monkey figure head. Pick up the Monkey Head and then walk to the left and pull the anchor line to be pulled to the surface.

Once on the shores, head to the antique shop and give the Monkey Head to the shop owner. He doesn't have enough cash on hand to buy it, so he'll trade it for the Map Piece. You now have Young Lindy's Map Piece.

Mister Rogers' Map Piece 

This one is entwined with Captain Marley's piece, so if parts of this looks familiar that would be why.

Tell Capt. Dread that you want to go to Phatt Island. Once docked, enter the Alley to the left of the Library. You see a fellow guessing a number on a spinning wheel and winning. Seems suspicious that he won so easily, so follow him out of the alley when he leaves. He'll head into the alley to the right of the Library, so duck in after him. Watch him get the next winning number, and when he leaves knock on the large door and ask for the next winning number. You'll need to pass the bouncer's test to prove you're a club member.

This confused me for a long time. He'll hold up a hand with a number of fingers raised, then hold up a second finger configuration. The answer is actually the first configuration. For example, If (three fingers raised) this is Five, then what is (two fingers raised) this? The answer is Three. Get this right three times and he'll recognize you as a member and give you the next winning number. Head back to the spinning wheel, then talk to the guy when you get a chance, tell him you want to guess the number, and select the option that matches what the bouncer just gave you. When you win, take the Invitation. While you're here, enter the Jail and Take the Gorilla Envelope if you haven't already.

Head back to Dread's ship and have him take you to Booty Island. If you haven't done so already, chat with Captain Kate Capsize and ask her for one of the Leaflets she's waving around. While you're here, head into the antique shop to the left of where you are. Pick up the "Beware of Parrot" sign to the right of the parrot to buy it, then Use the Parrot Chow bag in its place. Now you can buy the Mirror.

We're going to take a brief detour here and start the sequence for Marley's map, I'll keep things brief for the purposes of this section. Enter the nearby costume shop and Give the Invitation to the proprietor. Take the costume he leads you to, then leave and head to the Small Structure. Tell the guard you're here for the party, and hand over the Invitation and Costume when prompted. Once you're through, make your way to the mansion and head inside. Take the Map Piece conveniently displayed above the fireplace, then try and leave. You'll be stopped by the dog, and forced into a conversation with Elaine. Pick the most endearing choices until she eventually relents...until she realizes you're just after the map piece and tosses it out the window. Head outside and chase down the map piece until it flies away completely. Head back up to Elaine's room to find her gone. Steal the Oar hanging on her wall and then leave the mansion grounds.

With the Oar in hand, head to the Big Tree. Use the oar with the hole right beside the plank, then get onto the plank via the root. Now step onto the oar. Ouch...but you get to see a cool dream sequence. Get the oar back, and head to Scabb Island, and visit the Woodsmith. Give them the Broken Oar and they'll fix it up and give you the Reinforced Oar. While we're here in Woodtick, head on down into the Bar. Put the banana (from the Gorilla envelope) on the metronome, then pick up Jojo and leave. Back to Booty Island, then return to the Big Tree.

Once more Use the Oar on the hold beside the plank, and walk onto the root and step onto the Plank. Step onto the Oar, then then pick up the plank and Use in the next sequential hole. Step on the plank and get the oar, and Guybrush figures it out and does the rest automatically. Once at the top, walk to the small hut in the upper left where you can see a nifty telescope to grab. Do so, then head to Phatt Island. Use the Leaflet you got from Kate with the wanted poster, then leave the Wharf area. Kate shows up and gets arrested. Now you need to return to the jail and set her free using the Small Key. She thanks you, then leaves. Pick up the Vanilla envelope and open it for a bottle of Near Grog.

Head to the left-ish area of the island and go to the waterfall. Once there, head upwards along the path and you'll find the fall's source: a pump. Use Jojo with the pump to turn it off, then head back down and enter the "newly discovered gaping hole." Walk through the tunnels and up to the cottage. Open the door and head in. Use any response with Rumm Rogers Jr. but if you use the "I'm Guybrush Threepwood, prepare to die!" you'll skip to him challenging you to a drinking contest for the map piece. Take the challenge.

While he's talking, just wait. Eventually, he comes out with a mug of grog. You can lose here, just to see the over-the-top reaction to the grog, or you can win. To win, just pick up the mug and then use it with the plant in the corner. Now fill it up with the bottle of near-grog that you got from the Vanilla envelope. Then, when Rumm comes back in the contest begins and you win. Now for the map piece.

Put your mirror in the mirror frame on the wall. Now head outside and open the left hand window on the house. Use the telescope with the hand on the grotesque statue. Now just go back inside and push the brick marked by the light, then grab the map and leave through the lower exit. You now have Mister Rogers' Map Piece!

Captain Marley's Map Piece 

This is intertwined with Rum Roger's Map Piece, so some of this may seem familiar if you've already collected that one.

Inform Captain Dread that you'd like to go to Phatt Island. Once there, walk to the right and find an alley before the library. Head inside and watch the game of chance. Looks easy, right? Well, give it a shot...and pick any spot, it doesn't matter. Because you LOSE!!! But the other guy shows up again and wins, then leaves. Follow him out of the alley and into another one. Watch the pattern as he gets "past" the door hand man. Now, knock on the door and give it a shot. The answer is simply the first number of fingers.

Once you get the winning number, head back to the game and give it a whirl (pun intended). This time you win, tah-dah! You need the Party Invitation to progress through the game, but you can grab the other stuff if you want to. Now that you can get into the party, head off to Booty Island.

Once there, enter the first building on your right, which is the costume shop. Give the Invitation to the clerk, and he shows you to your costume. Leave the shop and this area and get to the overhead view. Head to the mansion in the upper left corner. On the way you get stopped at a guard house. Show the invitation and the costume, then you automatically change and enter.

Follow the path to the main mansion, and enter the door. Quite a happenin' party, and if you hang around the guests you'll hear some amusing dialogue. Meanwhile, grab the map piece above the mantle and head out the door. You've collected the...ah, crap. Stupid dog...

Talk to the gardener, and you'll be escorted up to the governor's room. You need to really kiss some behind here, so choose the nicest/mushiest options you get. Eventually, you'll nearly win Elaine over, but blow it in a Guybrush-esque style. She throws the map out the window, leaving you no option but to retrieve it.

Back out on the mansion grounds, follow the map piece until it finally gets blown away. Watch the scene as the map flies through the air and alights near a cliff. Unfortunately, you need a fishing pole to get it. Before heading out to find one, walk around the back of the mansion. Push the garbage can you see beside the door, and the chef will come out and start yelling at you. Run around the side of the mansion, then again to make a complete circuit, and enter the door. Grab a fish from the bucket and then leave again. Now, leave the island and head to Phatt Island

Look to the right, and you'll see a pier stretching out into the water with a fisherman sitting on the end. Walk to the fishing guy. Talk to him, then start insulting him, then take the bet. You should already have the fish, so just give it to him. You now have the fishing rod! Head back to Booty Island and go to the cliff. Use the rod with the cliff face and you'll get the...crikey! The blasted seagull flies to the Big Tree, but you need to go to the mansion first. Head up to Elaine's room and pick up the oar hanging on the wall. Now head outside, and pick up the dog.

To the Big Tree! If you haven't done so already, use the oar with the hole right beside the plank, then get onto the plank via the root. Now step onto the oar. Ouch...but you get to see a cool dream sequence. Get the oar back, and head to Scabb Island, and visit the Woodsmith. Give the oar up for a sec, then take the repaired one back to the Big Tree. Use the same method for getting of the oar. Now pick up the plank, and put it in the next sequential hole. Step on the plank and get the oar, repeat as necessary until Guybrush figures it out and does it automatically.

At the top, head into the big hut and use the dog with the pile of maps. He retrieves the map, then Guybrush gives it to Guybrush. You now have Captain Marley's Map Piece!

Putting the Pieces Together 

Head to Phatt Island and enter the Library. Open up the model light house and pick up the lens. Now head to Scabb Island and go to Wally's. Give him the Lighthouse Lens and then one of the map pieces. He'll decipher the map, but sends you on an errand to pick up his love potion from the Voodoo Lady. Head on out to the Swamp.

Go up to the lady of Voodoo and ask her about Wally's potion. She gives it to you, then has a vision of Wally being kidnapped. Head outside and OPEN THE JUJU BAG. Now look at the crate on the shore, then open it and climb on in.

If you're worried about Wally, you can head to his shop and check on him. He'll be gone, but you can read the hastily scratched message he left for you on the table.

Back to Part I On to Part III