Part Three: A Miner Quest

The West Woods

North Gate

Head up to exit.

Forest Path A

There's stuff to the right, but we'll get to that later. For now, exit up.

Forest Fork

The Sage of the Woods to to the right, but we're ignoring him. Exit up.

Forest Path C

You'll be able to hear the pleasant sound of a dwarf struggling to comb his beard. Head to the right to spot him on a rock. Give him the Beard Comb, and he'll reward you with a Hammer. Exit to the right.

Forest Path D

Our ultimate goal is along the upper path, but we've got a quick item hunt to do first. Head to the right and exit the area.

Temple Entrance

Head into the small temple thing.

Temple Steps

Walk to the right to see a gargoyle statue thing blocking the stairs. It pulls a rude face if you turn away, so you obviously need to respond by smashing it with the Hammer. Once the sentry is gone, head up the stairs.

Serpent's Pool

Atop the tower, there's a shallow pool. Toss the Blue Serpent Idol into the pool, and a large stone hand will rise from the depths. Take the Gauntlet it offers, then backtrack to the Forest Path A.

Forest Path A

Exit to the right.

Swamp Path A

Work your way all the way to the right and trudge through the muck to exit the room.

Swamp Path B

Trudge through more muck. As you reach the edge of the room, Erik will find a deep patch and sink up to his chest. The Dog you purchased earlier will run in and pull you out. Continue right to exit.

Skeleton Bog

There's a big ol' dragon skeleton with a sword sticking out of its skull. You can't just grab it, though, because it's enchanted or something. Use the Gauntlet on yourself to gain some magical protection, and this will allow you to take the Sword. Backtrack up to Forest Path D.

Forest Path D

Exit via the upper path.


The Dwarf Mine

Mine Entrance

Move to the right until you reach a fork in the path. On the ground is another Gem if you want to go get more coins, but that is not needed. Enter the nearby shack to the right of the split.

Mine Shack

Inside the shack, head all the way to the right, and then pick up some Coal from the pile. Head to the left, and make a stop at the contraption in the center. Use the Tools on it to retrieve a fancy golden Orb. We're done here, so leave the shack.

Mine Entrance

Take the upper exit.

Mine Path A

Follow the path up and to the right to exit.

Mine Path B

Exit to the left.

Mine Path C

Head all the way to the left and enter the cave.

Mine Shaft A

Exit to the left.

Mine Shaft B

Save the game. You'll be attacked by two Slugs. As the closest one approaches, get close, then crouch down and punch away. Once it dies, leave and come back to take out the other one. Once both are dead, move to the left toward the edge of this shaft. On the ground is a Sharp Metal Piece for you to take. Once you have that, return to the Mine Path B.

Mine Path B

Follow the path up and to the right to exit the area.

Mine Path D

Exit up.

Mine Path E

Exit to the left.

Mine Path F

Head left and then enter the cave.

Crypt

Save the game. There's a weird skeleton cannon thing firing projectiles across the screen. You should have enough health to tank the bullets as you run across the screen to punch the cannon. But you can always play it safe by crouching every couple steps to avoid the bullets. Either way, one punch will take it out. Exit through the door that it was blocking.

Tomb

There are two statues on either side of the sarcophagus, each one holding a metal pole. Use the Sharp Metal Piece on the pole being held by the statue on the left. Then use the Orb on that same pole to create (and receive) the mighty Staff of Ages! Now head back to the Mine Path E.

Mine Path E

Take the upper right exit.

Lakmir's Hut

Pick up the Parchment from the ground in front of the door. Before you do anything else, use the Ancient Pendant on yourself to gain protection from elemental magicks. Now enter the hut.

Hut Interior

Lakmir has been frozen by an evil ice wizard guy. Behind Erik on the bookshelf is a Magnifying Glass that should be picked up, though you'll have to step to the left to be able to see it. Once that's in hand, place the Parchment in the sunbeam. Now use the Magnifying Glass on the shaft of light to cause the sunlight to catch it aflame. This scares off the wizard and unfreezes everything. Chat with Lakmir (modeled in this game off of Bill Bailey, I guess), then pick up the Seashell from the bookshelf. Once you have the shell, head all the way back down to the Mine Entrance.

Mine Entrance

Exit to the right.

Mine Exit

Exit to the right.


Back to Part 2!Onward to Part 4!